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https://github.com/Zelda64Recomp/Zelda64Recomp
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v1.1.0 (#271)
* Update RT64 to correctly report errors for shader model 5.1 GPUs * Fixed Windows filesystem error crash * Force audio driver selection to wasapi on Windows to prevent audio issue
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@@ -323,6 +323,10 @@ int main(int argc, char** argv) {
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SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
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#endif
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#ifdef _WIN32
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// Force wasapi on Windows, as there seems to be some issue with sample queueing with directsound currently.
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SDL_setenv("SDL_AUDIODRIVER", "wasapi", true);
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#endif
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//printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
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// Initialize SDL audio and set the output frequency.
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