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https://github.com/Zelda64Recomp/Zelda64Recomp
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Asynchronous saving
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@@ -14,8 +14,8 @@ constexpr uint32_t sector_size = page_size * pages_per_sector;
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constexpr uint32_t sector_count = flash_size / sector_size;
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void save_write_ptr(const void* in, uint32_t offset, uint32_t count);
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void save_write(uint8_t* rdram, gpr rdram_address, uint32_t offset, uint32_t count);
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void save_read(uint8_t* rdram, gpr rdram_address, uint32_t offset, uint32_t count);
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void save_write(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count);
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void save_read(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count);
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void save_clear(uint32_t start, uint32_t size, char value);
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std::array<char, page_size> write_buffer;
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