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https://github.com/Zelda64Recomp/Zelda64Recomp
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Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64 * Remove mention of motion blur cap from readme * Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs * Increase dither noise strength at higher resolutions to make it more noticeable --------- Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
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@@ -32,6 +32,7 @@ namespace ultramodern {
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void shutdown();
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void set_dummy_vi();
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uint32_t get_display_framerate();
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float get_resolution_scale();
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void load_shader_cache(std::span<const char> cache_binary);
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private:
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RT64SetupResult setup_result;
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@@ -40,6 +41,7 @@ namespace ultramodern {
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RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
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bool RT64SamplePositionsSupported();
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bool RT64HighPrecisionFBEnabled();
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}
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void set_rt64_hooks();
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