Add macOS Support (#537)

This commit is contained in:
David Chavez
2025-03-14 21:07:07 +01:00
committed by GitHub
parent 91db87632c
commit 25e7b31228
21 changed files with 594 additions and 65 deletions
+33 -36
View File
@@ -1,5 +1,6 @@
#include "recomp_ui.h"
#include "zelda_config.h"
#include "zelda_support.h"
#include "librecomp/game.hpp"
#include "ultramodern/ultramodern.hpp"
#include "RmlUi/Core.h"
@@ -15,41 +16,36 @@ extern std::vector<recomp::GameEntry> supported_games;
void select_rom() {
nfdnchar_t* native_path = nullptr;
nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr);
if (result == NFD_OKAY) {
std::filesystem::path path{native_path};
NFD_FreePathN(native_path);
native_path = nullptr;
recomp::RomValidationError rom_error = recomp::select_rom(path, supported_games[0].game_id);
switch (rom_error) {
case recomp::RomValidationError::Good:
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
break;
case recomp::RomValidationError::FailedToOpen:
recompui::message_box("Failed to open ROM file.");
break;
case recomp::RomValidationError::NotARom:
recompui::message_box("This is not a valid ROM file.");
break;
case recomp::RomValidationError::IncorrectRom:
recompui::message_box("This ROM is not the correct game.");
break;
case recomp::RomValidationError::NotYet:
recompui::message_box("This game isn't supported yet.");
break;
case recomp::RomValidationError::IncorrectVersion:
recompui::message_box(
"This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
break;
case recomp::RomValidationError::OtherError:
recompui::message_box("An unknown error has occurred.");
break;
}
}
zelda64::open_file_dialog([](bool success, const std::filesystem::path& path) {
if (success) {
recomp::RomValidationError rom_error = recomp::select_rom(path, supported_games[0].game_id);
switch (rom_error) {
case recomp::RomValidationError::Good:
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
break;
case recomp::RomValidationError::FailedToOpen:
recompui::message_box("Failed to open ROM file.");
break;
case recomp::RomValidationError::NotARom:
recompui::message_box("This is not a valid ROM file.");
break;
case recomp::RomValidationError::IncorrectRom:
recompui::message_box("This ROM is not the correct game.");
break;
case recomp::RomValidationError::NotYet:
recompui::message_box("This game isn't supported yet.");
break;
case recomp::RomValidationError::IncorrectVersion:
recompui::message_box(
"This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
break;
case recomp::RomValidationError::OtherError:
recompui::message_box("An unknown error has occurred.");
break;
}
}
});
}
class LauncherMenu : public recompui::MenuController {
@@ -61,7 +57,8 @@ public:
}
Rml::ElementDocument* load_document(Rml::Context* context) override {
return context->LoadDocument("assets/launcher.rml");
const std::filesystem::path asset = zelda64::get_asset_path("launcher.rml");
return context->LoadDocument(asset.string());
}
void register_events(recompui::UiEventListenerInstancer& listener) override {
recompui::register_event(listener, "select_rom",