gyro sensitivity option + update range inputs styling

This commit is contained in:
thecozies
2024-04-21 12:14:41 -05:00
parent a5c359d28c
commit 26117389aa
8 changed files with 53 additions and 9 deletions
+3 -2
View File
@@ -505,8 +505,9 @@ bool recomp::get_input_digital(const std::span<const recomp::InputField> fields)
void recomp::get_gyro_deltas(float* x, float* y) {
std::array<float, 2> cur_rotation_delta = InputState.rotation_delta;
*x = cur_rotation_delta[0];
*y = cur_rotation_delta[1];
float sensitivity = (float)recomp::get_gyro_sensitivity() / 50.0f;
*x = cur_rotation_delta[0] * sensitivity;
*y = cur_rotation_delta[1] * sensitivity;
}
bool recomp::game_input_disabled() {