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Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)
* Update runtime for more accurate VI and switch to improved pacing RT64 branch * Update N64ModernRuntime and RT64 after merge * Update recompiler to match runtime symbol list
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@@ -27,7 +27,7 @@ namespace zelda64 {
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void enable_instant_present() override;
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void send_dl(const OSTask *task) override;
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void update_screen(uint32_t vi_origin) override;
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void update_screen() override;
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void shutdown() override;
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uint32_t get_display_framerate() const override;
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float get_resolution_scale() const override;
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