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https://github.com/Zelda64Recomp/Zelda64Recomp
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Update RT64 for optimized ubershaders and update recomp runtime
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@@ -29,7 +29,6 @@ namespace zelda64 {
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void shutdown() override;
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uint32_t get_display_framerate() const override;
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float get_resolution_scale() const override;
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void load_shader_cache(std::span<const char> cache_binary) override;
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protected:
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std::unique_ptr<RT64::Application> app;
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