Update RT64 for optimized ubershaders and update recomp runtime

This commit is contained in:
Mr-Wiseguy
2024-11-10 14:55:16 -05:00
parent db4d9c668d
commit 323cf54888
5 changed files with 3 additions and 14 deletions
-1
View File
@@ -29,7 +29,6 @@ namespace zelda64 {
void shutdown() override;
uint32_t get_display_framerate() const override;
float get_resolution_scale() const override;
void load_shader_cache(std::span<const char> cache_binary) override;
protected:
std::unique_ptr<RT64::Application> app;