Update RT64 for optimized ubershaders and update recomp runtime

This commit is contained in:
Mr-Wiseguy
2024-11-10 14:55:16 -05:00
parent db4d9c668d
commit 323cf54888
5 changed files with 3 additions and 14 deletions
+1 -1
View File
@@ -331,6 +331,7 @@ std::vector<recomp::GameEntry> supported_games = {
.internal_name = "ZELDA MAJORA'S MASK",
.game_id = u8"mm.n64.us.1.0",
.mod_game_id = "mm",
.save_type = recomp::SaveType::Flashram,
.is_enabled = true,
.entrypoint_address = get_entrypoint_address(),
.entrypoint = recomp_entrypoint,
@@ -679,7 +680,6 @@ int main(int argc, char** argv) {
printf("\n");
recomp::start(
64 * 1024 * 1024, // 64MB to have plenty of room for loading mods
project_version,
{},
rsp_callbacks,