mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-24 15:21:15 -04:00
Update RT64 for optimized ubershaders and update recomp runtime
This commit is contained in:
+1
-1
@@ -331,6 +331,7 @@ std::vector<recomp::GameEntry> supported_games = {
|
||||
.internal_name = "ZELDA MAJORA'S MASK",
|
||||
.game_id = u8"mm.n64.us.1.0",
|
||||
.mod_game_id = "mm",
|
||||
.save_type = recomp::SaveType::Flashram,
|
||||
.is_enabled = true,
|
||||
.entrypoint_address = get_entrypoint_address(),
|
||||
.entrypoint = recomp_entrypoint,
|
||||
@@ -679,7 +680,6 @@ int main(int argc, char** argv) {
|
||||
printf("\n");
|
||||
|
||||
recomp::start(
|
||||
64 * 1024 * 1024, // 64MB to have plenty of room for loading mods
|
||||
project_version,
|
||||
{},
|
||||
rsp_callbacks,
|
||||
|
||||
Reference in New Issue
Block a user