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https://github.com/Zelda64Recomp/Zelda64Recomp
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Added MM decomp as submodule and added workaround file to avoid needing to build it
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// Required to include MM decomp headers without having built the repo
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#ifndef SUB_S_H
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#define SUB_S_H 1
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extern Vtx codeVtx_120260[];
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extern Gfx gShadowMaterialDL[];
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extern Gfx gShadowModelDL[];
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#endif
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