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https://github.com/Zelda64Recomp/Zelda64Recomp
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Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI
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@@ -64,7 +64,7 @@ typedef struct {
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//DLLEXPORT void (CALL *PumpEvents)(void) = nullptr;
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#if defined(_WIN32)
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extern "C" int InitiateGFXWindows(GFX_INFO Gfx_Info, HWND hwnd);
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extern "C" int InitiateGFXWindows(GFX_INFO Gfx_Info, HWND hwnd, DWORD threadId);
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#elif defined(__ANDROID__)
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static_assert(false && "Unimplemented");
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#elif defined(__linux__)
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