Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI

This commit is contained in:
Mr-Wiseguy
2023-11-04 12:45:22 -04:00
parent 458ccd81fc
commit 346e298eb1
10 changed files with 104 additions and 86 deletions
+29 -23
View File
@@ -187,31 +187,31 @@ EXPORT extern "C" void init() {
// return DefWindowProc(hwnd, uMsg, wParam, lParam);
// }
/*EXPORT extern "C"*/ void start(Multilibultra::WindowHandle window_handle, const Multilibultra::audio_callbacks_t* audio_callbacks, const Multilibultra::input_callbacks_t* input_callbacks) {
Multilibultra::set_audio_callbacks(audio_callbacks);
Multilibultra::set_input_callbacks(input_callbacks);
static Multilibultra::gfx_callbacks_t gfx_callbacks;
//// Register window class.
//WNDCLASS wc;
//memset(&wc, 0, sizeof(WNDCLASS));
//wc.lpfnWndProc = WindowProc;
//wc.hInstance = GetModuleHandle(0);
//wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);
//wc.lpszClassName = "RT64Sample";
//RegisterClass(&wc);
void set_audio_callbacks(const Multilibultra::audio_callbacks_t& callbacks);
void set_input_callbacks(const Multilibultra::input_callbacks_t& callback);
//// Create window.
//const int Width = 1280;
//const int Height = 720;
//RECT rect;
//UINT dwStyle = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
//rect.left = (GetSystemMetrics(SM_CXSCREEN) - Width) / 2;
//rect.top = (GetSystemMetrics(SM_CYSCREEN) - Height) / 2;
//rect.right = rect.left + Width;
//rect.bottom = rect.top + Height;
//AdjustWindowRectEx(&rect, dwStyle, 0, 0);
void Multilibultra::start(WindowHandle window_handle, const audio_callbacks_t& audio_callbacks, const input_callbacks_t& input_callbacks, const gfx_callbacks_t& gfx_callbacks_) {
set_audio_callbacks(audio_callbacks);
set_input_callbacks(input_callbacks);
//HWND hwnd = CreateWindow(wc.lpszClassName, "Recomp", dwStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, 0, 0, wc.hInstance, NULL);
gfx_callbacks_t gfx_callbacks = gfx_callbacks_;
gfx_callbacks_t::gfx_data_t gfx_data{};
if (gfx_callbacks.create_gfx) {
gfx_data = gfx_callbacks.create_gfx();
}
if (window_handle == WindowHandle{}) {
if (gfx_callbacks.create_window) {
window_handle = gfx_callbacks.create_window(gfx_data);
}
else {
assert(false && "No create_window callback provided");
}
}
std::thread game_thread{[](Multilibultra::WindowHandle window_handle) {
debug_printf("[Recomp] Starting\n");
@@ -225,5 +225,11 @@ EXPORT extern "C" void init() {
debug_printf("[Recomp] Quitting\n");
}, window_handle};
game_thread.detach();
while (true) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(1ms);
if (gfx_callbacks.update_gfx != nullptr) {
gfx_callbacks.update_gfx(nullptr);
}
}
}