mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-11 07:25:41 -04:00
Added icons and version number, disabled 8x MSAA and set default to 2x
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@@ -21,7 +21,7 @@ constexpr std::u8string_view sound_filename = u8"sound.json";
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constexpr auto res_default = ultramodern::Resolution::Auto;
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constexpr auto wm_default = ultramodern::WindowMode::Windowed;
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constexpr auto ar_default = RT64::UserConfiguration::AspectRatio::Expand;
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constexpr auto msaa_default = RT64::UserConfiguration::Antialiasing::MSAA4X;
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constexpr auto msaa_default = RT64::UserConfiguration::Antialiasing::MSAA2X;
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constexpr auto rr_default = RT64::UserConfiguration::RefreshRate::Display;
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constexpr int rr_manual_default = 60;
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constexpr bool developer_mode_default = false;
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@@ -6,6 +6,8 @@
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#include "nfd.h"
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#include <filesystem>
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std::string version_number = "v0.9.0";
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Rml::DataModelHandle model_handle;
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bool mm_rom_valid = false;
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@@ -101,6 +103,7 @@ public:
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Rml::DataModelConstructor constructor = context->CreateDataModel("launcher_model");
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constructor.Bind("mm_rom_valid", &mm_rom_valid);
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constructor.Bind("version_number", &version_number);
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model_handle = constructor.GetModelHandle();
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}
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