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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-08-27 08:47:11 -04:00
Fix portable mode on macOS (#552)
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@@ -25,9 +25,7 @@ namespace zelda64 {
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std::filesystem::path get_asset_path(const char* asset) {
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std::filesystem::path base_path = "";
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#if defined(__APPLE__)
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const char* resource_dir = get_bundle_resource_directory();
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base_path = resource_dir;
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free((void*)resource_dir);
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base_path = get_bundle_resource_directory();
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#endif
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return base_path / "assets" / asset;
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@@ -12,9 +12,14 @@ namespace zelda64 {
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});
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}
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const char* get_bundle_resource_directory() {
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std::filesystem::path get_bundle_resource_directory() {
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NSString *bundlePath = [[NSBundle mainBundle] resourcePath];
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return strdup([bundlePath UTF8String]);
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return std::filesystem::path([bundlePath UTF8String]);
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}
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std::filesystem::path get_bundle_directory() {
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NSString *bundlePath = [[NSBundle mainBundle] bundlePath];
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return std::filesystem::path([bundlePath UTF8String]);
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}
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}
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