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https://github.com/Zelda64Recomp/Zelda64Recomp
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Fix portable mode on macOS (#552)
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@@ -25,9 +25,7 @@ namespace zelda64 {
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std::filesystem::path get_asset_path(const char* asset) {
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std::filesystem::path base_path = "";
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#if defined(__APPLE__)
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const char* resource_dir = get_bundle_resource_directory();
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base_path = resource_dir;
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free((void*)resource_dir);
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base_path = get_bundle_resource_directory();
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#endif
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return base_path / "assets" / asset;
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