mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-07 14:13:48 -04:00
control rumble intensity to mimic n64 rumble pak & separate rumble from input
This commit is contained in:
@@ -118,6 +118,7 @@ namespace recomp {
|
||||
|
||||
void get_n64_input(uint16_t* buttons_out, float* x_out, float* y_out);
|
||||
void set_rumble(bool);
|
||||
void update_rumble();
|
||||
void handle_events();
|
||||
|
||||
// Rumble strength ranges from 0 to 100.
|
||||
|
||||
Reference in New Issue
Block a user