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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-05 19:28:36 -04:00
control rumble intensity to mimic n64 rumble pak & separate rumble from input
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@@ -81,3 +81,7 @@ extern "C" void recomp_get_low_health_beeps_enabled(uint8_t* rdram, recomp_conte
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extern "C" void recomp_time_us(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(ultramodern::time_since_start()).count()));
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}
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extern "C" void recomp_update_rumble(uint8_t* rdram, recomp_context* ctx) {
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recomp::update_rumble();
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}
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