control rumble intensity to mimic n64 rumble pak & separate rumble from input

This commit is contained in:
thecozies
2024-04-15 10:15:45 -05:00
committed by Mr-Wiseguy
parent fa8092b70e
commit 51759611e1
6 changed files with 139 additions and 5 deletions
+4
View File
@@ -81,3 +81,7 @@ extern "C" void recomp_get_low_health_beeps_enabled(uint8_t* rdram, recomp_conte
extern "C" void recomp_time_us(uint8_t* rdram, recomp_context* ctx) {
_return(ctx, static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(ultramodern::time_since_start()).count()));
}
extern "C" void recomp_update_rumble(uint8_t* rdram, recomp_context* ctx) {
recomp::update_rumble();
}