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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
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@@ -12,7 +12,7 @@ namespace ultramodern {
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struct WindowHandle;
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}
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RT64::Application* RT64Init(uint8_t* rom, uint8_t* rdram, ultramodern::WindowHandle window_handle);
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RT64::Application* RT64Init(uint8_t* rom, uint8_t* rdram, ultramodern::WindowHandle window_handle, bool developer_mode);
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void RT64UpdateConfig(RT64::Application* application, const ultramodern::GraphicsConfig& old_config, const ultramodern::GraphicsConfig& new_config);
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void RT64EnableInstantPresent(RT64::Application* application);
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void RT64SendDL(uint8_t* rdram, const OSTask* task);
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