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https://github.com/Zelda64Recomp/Zelda64Recomp
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Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
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@@ -276,7 +276,7 @@ void gfx_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_read
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ultramodern::GraphicsConfig old_config;
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RT64::Application* application = RT64Init(rom, rdram, window_handle);
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RT64::Application* application = RT64Init(rom, rdram, window_handle, cur_config.load().developer_mode);
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if (application == nullptr) {
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throw std::runtime_error("Failed to initialize RT64!");
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