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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-05 19:28:36 -04:00
Implemented rumble, added control options menu with rumble strength and targeting mode
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@@ -62,3 +62,7 @@ extern "C" void recomp_get_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
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return;
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}
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}
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extern "C" void recomp_get_targeting_mode(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, static_cast<int>(recomp::get_targeting_mode()));
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}
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