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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
Implemented rumble, added control options menu with rumble strength and targeting mode
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@@ -253,6 +253,7 @@ int main(int argc, char** argv) {
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ultramodern::input_callbacks_t input_callbacks{
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.poll_input = recomp::poll_inputs,
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.get_input = recomp::get_n64_input,
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.set_rumble = recomp::set_rumble,
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};
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recomp::start({}, audio_callbacks, input_callbacks, gfx_callbacks);
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