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https://github.com/Zelda64Recomp/Zelda64Recomp
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Implemented shader cache preloading
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@@ -23,6 +23,7 @@ namespace ultramodern {
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void shutdown();
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void set_dummy_vi();
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uint32_t get_display_framerate();
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void load_shader_cache(std::span<const char> cache_binary);
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private:
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std::unique_ptr<RT64::Application> app;
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};
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