Update RT64 for HD texture framework and DXIL linker (#262)

* WIP HD texture support

* Remove STB implementation as it's already defined in RT64

* Fix texcoords for seamless pause background patch

* Fix RT64 compilation error and temporarily disable shader cache

* Fix vertices for bottom strip in seamless pause background patch

* Update RT64 for mip preloading and alignment fixes

* Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl

* Update RT64 to have multiple pack loading and texture memory stats in the debugger

* Update RT64 to fix replace button crash

* Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed

---------

Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
This commit is contained in:
Reonu
2024-07-26 04:08:23 +01:00
committed by GitHub
parent a8a5e216fe
commit 5aa650bffa
4 changed files with 8 additions and 13 deletions
-8
View File
@@ -28,17 +28,12 @@
#include "ovl_patches.hpp"
#include "librecomp/game.hpp"
#ifdef HAS_MM_SHADER_CACHE
#include "mm_shader_cache.h"
#endif
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "SDL_syswm.h"
#endif
#define STB_IMAGE_IMPLEMENTATION
#include "../../lib/rt64/src/contrib/stb/stb_image.h"
template<typename... Ts>
@@ -332,9 +327,6 @@ std::vector<recomp::GameEntry> supported_games = {
.rom_hash = 0xEF18B4A9E2386169ULL,
.internal_name = "ZELDA MAJORA'S MASK",
.game_id = u8"mm.n64.us.1.0",
#ifdef HAS_MM_SHADER_CACHE
.cache_data = {mm_shader_cache_bytes, sizeof(mm_shader_cache_bytes)},
#endif
.is_enabled = true,
.entrypoint_address = get_entrypoint_address(),
.entrypoint = recomp_entrypoint,