mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-04 18:59:42 -04:00
Update RT64 for HD texture framework and DXIL linker (#262)
* WIP HD texture support * Remove STB implementation as it's already defined in RT64 * Fix texcoords for seamless pause background patch * Fix RT64 compilation error and temporarily disable shader cache * Fix vertices for bottom strip in seamless pause background patch * Update RT64 for mip preloading and alignment fixes * Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl * Update RT64 to have multiple pack loading and texture memory stats in the debugger * Update RT64 to fix replace button crash * Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed --------- Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
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@@ -28,17 +28,12 @@
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#include "ovl_patches.hpp"
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#include "librecomp/game.hpp"
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#ifdef HAS_MM_SHADER_CACHE
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#include "mm_shader_cache.h"
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "SDL_syswm.h"
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#endif
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#define STB_IMAGE_IMPLEMENTATION
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#include "../../lib/rt64/src/contrib/stb/stb_image.h"
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template<typename... Ts>
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@@ -332,9 +327,6 @@ std::vector<recomp::GameEntry> supported_games = {
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.rom_hash = 0xEF18B4A9E2386169ULL,
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.internal_name = "ZELDA MAJORA'S MASK",
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.game_id = u8"mm.n64.us.1.0",
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#ifdef HAS_MM_SHADER_CACHE
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.cache_data = {mm_shader_cache_bytes, sizeof(mm_shader_cache_bytes)},
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#endif
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.is_enabled = true,
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.entrypoint_address = get_entrypoint_address(),
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.entrypoint = recomp_entrypoint,
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