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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-09-10 20:39:45 -04:00
Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities
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@@ -56,8 +56,8 @@ UCRT_DIR ?= C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\ucrt\x6
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SDK_DIR ?= C:\Program Files (x86)\Windows Kits\10\lib\10.0.22000.0\um\x64
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WARNFLAGS := -Wall -Wextra -Wpedantic -Wno-gnu-anonymous-struct
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CFLAGS := -ffunction-sections -fdata-sections $(OPTFLAGS) $(WARNFLAGS) -c
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CXXFLAGS := -ffunction-sections -fdata-sections $(OPTFLAGS) $(WARNFLAGS) -std=c++20 -c
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CFLAGS := -ffunction-sections -fdata-sections -march=nehalem $(OPTFLAGS) $(WARNFLAGS) -c
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CXXFLAGS := -ffunction-sections -fdata-sections -march=nehalem $(OPTFLAGS) $(WARNFLAGS) -std=c++20 -c
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CPPFLAGS := -Iinclude -Ithirdparty
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LDFLAGS := -v -Wl,/OPT:REF $(OPTFLAGS) $(LIBS) -L"$(LIB_DIR:;=)" -L"$(UCRT_DIR:;=)" -L"$(SDK_DIR:;=)" lib/RT64/$(CONFIG)/RT64.lib
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