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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-24 07:11:17 -04:00
Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities
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@@ -138,6 +138,8 @@ __declspec(dllexport) extern "C" void start(void* window_handle, const Multilibu
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Multilibultra::set_input_callbacks(input_callbacks);
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std::thread game_thread{[](void* window_handle) {
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debug_printf("[Recomp] Starting\n");
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Multilibultra::set_native_thread_name("Game Start Thread");
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Multilibultra::preinit(rdram_buffer.get(), rom.get(), window_handle);
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