Split default input mappings by device, disabled input while menu is open, made config menu open with escape/select, made config menu close with escape

This commit is contained in:
Mr-Wiseguy
2024-01-08 03:38:05 -05:00
parent 0609c82417
commit 5ee7eaed1f
6 changed files with 174 additions and 47 deletions
+65 -26
View File
@@ -42,24 +42,44 @@ void recomp::get_n64_input(uint16_t* buttons_out, float* x_out, float* y_out) {
float cur_x = 0.0f;
float cur_y = 0.0f;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.a) ? N64Inputs::A : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.b) ? N64Inputs::B : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.l) ? N64Inputs::L : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.r) ? N64Inputs::R : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.z) ? N64Inputs::Z : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.start) ? N64Inputs::START : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_left) ? N64Inputs::C_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_right) ? N64Inputs::C_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_up) ? N64Inputs::C_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_down) ? N64Inputs::C_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_left) ? N64Inputs::DPAD_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_right) ? N64Inputs::DPAD_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_up) ? N64Inputs::DPAD_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_down) ? N64Inputs::DPAD_DOWN : 0;
if (!recomp::game_input_disabled()) {
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.a) ? N64Inputs::A : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.b) ? N64Inputs::B : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.l) ? N64Inputs::L : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.r) ? N64Inputs::R : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.z) ? N64Inputs::Z : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.start) ? N64Inputs::START : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.c_left) ? N64Inputs::C_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.c_right) ? N64Inputs::C_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.c_up) ? N64Inputs::C_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.c_down) ? N64Inputs::C_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.dpad_left) ? N64Inputs::DPAD_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.dpad_right) ? N64Inputs::DPAD_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.dpad_up) ? N64Inputs::DPAD_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.dpad_down) ? N64Inputs::DPAD_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.a) ? N64Inputs::A : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.b) ? N64Inputs::B : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.l) ? N64Inputs::L : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.r) ? N64Inputs::R : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.z) ? N64Inputs::Z : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.start) ? N64Inputs::START : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.c_left) ? N64Inputs::C_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.c_right) ? N64Inputs::C_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.c_up) ? N64Inputs::C_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.c_down) ? N64Inputs::C_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.dpad_left) ? N64Inputs::DPAD_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.dpad_right) ? N64Inputs::DPAD_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.dpad_up) ? N64Inputs::DPAD_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.dpad_down) ? N64Inputs::DPAD_DOWN : 0;
cur_x = recomp::get_input_analog(recomp::default_n64_keyboard_mappings.analog_right) - recomp::get_input_analog(recomp::default_n64_keyboard_mappings.analog_left);
cur_y = recomp::get_input_analog(recomp::default_n64_keyboard_mappings.analog_up) - recomp::get_input_analog(recomp::default_n64_keyboard_mappings.analog_down);
cur_x += recomp::get_input_analog(recomp::default_n64_controller_mappings.analog_right) - recomp::get_input_analog(recomp::default_n64_controller_mappings.analog_left);
cur_y += recomp::get_input_analog(recomp::default_n64_controller_mappings.analog_up) - recomp::get_input_analog(recomp::default_n64_controller_mappings.analog_down);
}
*buttons_out = cur_buttons;
cur_x = recomp::get_input_analog(recomp::default_n64_mappings.analog_right) - recomp::get_input_analog(recomp::default_n64_mappings.analog_left);
cur_y = recomp::get_input_analog(recomp::default_n64_mappings.analog_up) - recomp::get_input_analog(recomp::default_n64_mappings.analog_down);
*x_out = cur_x;
*y_out = cur_y;
}
@@ -69,14 +89,25 @@ extern "C" void recomp_get_item_inputs(uint8_t* rdram, recomp_context* ctx) {
uint32_t cur_buttons = 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.b) ? N64Inputs::B : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_left) ? N64Inputs::C_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_right) ? N64Inputs::C_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.c_down) ? N64Inputs::C_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_left) ? N64Inputs::DPAD_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_right) ? N64Inputs::DPAD_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_up) ? N64Inputs::DPAD_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_mappings.dpad_down) ? N64Inputs::DPAD_DOWN : 0;
if (!recomp::game_input_disabled()) {
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.b) ? N64Inputs::B : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.c_left) ? N64Inputs::C_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.c_right) ? N64Inputs::C_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.c_down) ? N64Inputs::C_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.dpad_left) ? N64Inputs::DPAD_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.dpad_right) ? N64Inputs::DPAD_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.dpad_up) ? N64Inputs::DPAD_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_keyboard_mappings.dpad_down) ? N64Inputs::DPAD_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.b) ? N64Inputs::B : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.c_left) ? N64Inputs::C_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.c_right) ? N64Inputs::C_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.c_down) ? N64Inputs::C_DOWN : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.dpad_left) ? N64Inputs::DPAD_LEFT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.dpad_right) ? N64Inputs::DPAD_RIGHT : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.dpad_up) ? N64Inputs::DPAD_UP : 0;
cur_buttons |= recomp::get_input_digital(recomp::default_n64_controller_mappings.dpad_down) ? N64Inputs::DPAD_DOWN : 0;
}
*buttons_out = cur_buttons;
}
@@ -108,8 +139,16 @@ extern "C" void recomp_get_camera_inputs(uint8_t* rdram, recomp_context* ctx) {
float* x_out = _arg<0, float*>(rdram, ctx);
float* y_out = _arg<1, float*>(rdram, ctx);
float x_val = recomp::get_input_analog(recomp::default_n64_mappings.c_right) - recomp::get_input_analog(recomp::default_n64_mappings.c_left);
float y_val = recomp::get_input_analog(recomp::default_n64_mappings.c_up) - recomp::get_input_analog(recomp::default_n64_mappings.c_down);
float x_val = 0;
float y_val = 0;
if (!recomp::game_input_disabled()) {
x_val += recomp::get_input_analog(recomp::default_n64_keyboard_mappings.c_right) - recomp::get_input_analog(recomp::default_n64_keyboard_mappings.c_left);
y_val += recomp::get_input_analog(recomp::default_n64_keyboard_mappings.c_up) - recomp::get_input_analog(recomp::default_n64_keyboard_mappings.c_down);
x_val += recomp::get_input_analog(recomp::default_n64_controller_mappings.c_right) - recomp::get_input_analog(recomp::default_n64_controller_mappings.c_left);
y_val += recomp::get_input_analog(recomp::default_n64_controller_mappings.c_up) - recomp::get_input_analog(recomp::default_n64_controller_mappings.c_down);
}
*x_out = x_val;
*y_out = y_val;