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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
added set time debug ui
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+4
-4
@@ -4,7 +4,7 @@
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#include "../patches/input.h"
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std::atomic<uint16_t> pending_warp = 0xFFFF;
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std::atomic<uint16_t> pending_set_time = 0xFFFF;
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std::atomic<uint32_t> pending_set_time = 0xFFFF;
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void recomp::do_warp(int area, int scene, int entrance) {
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const recomp::SceneWarps game_scene = recomp::game_warps[area].scenes[scene];
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@@ -17,11 +17,11 @@ extern "C" void recomp_get_pending_warp(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, pending_warp.exchange(0xFFFF));
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}
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void recomp::set_time(uint8_t hour, uint8_t minute) {
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pending_set_time.store((uint16_t(hour) << 8) | minute);
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void recomp::set_time(uint8_t day, uint8_t hour, uint8_t minute) {
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pending_set_time.store((day << 16) | (uint16_t(hour) << 8) | minute);
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}
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extern "C" void recomp_get_pending_set_time(uint8_t* rdram, recomp_context* ctx) {
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// Return the current set time value and reset it.
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_return(ctx, pending_set_time.exchange(0xFFFF));
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}
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}
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