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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-30 07:55:08 -04:00
Implemented new thread scheduling logic that doesn't need a central scheduler thread, removed all uses of atomic waits
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@@ -7,8 +7,8 @@ void ultramodern::preinit(uint8_t* rdram, ultramodern::WindowHandle window_handl
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ultramodern::init_timers(rdram);
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ultramodern::init_audio();
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ultramodern::save_init();
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ultramodern::init_thread_cleanup();
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}
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extern "C" void osInitialize() {
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ultramodern::init_scheduler();
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}
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