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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-15 14:41:30 -04:00
Made non-gfx RSP tasks execute on another thread, implemented VI registers
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+4
-4
@@ -2,11 +2,11 @@
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#include "recomp.h"
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extern "C" void osViSetYScale_recomp(uint8_t* rdram, recomp_context * ctx) {
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;
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assert(false);
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}
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extern "C" void osViSetXScale_recomp(uint8_t* rdram, recomp_context * ctx) {
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;
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assert(false);
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}
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extern "C" void osCreateViManager_recomp(uint8_t* rdram, recomp_context* ctx) {
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@@ -14,11 +14,11 @@ extern "C" void osCreateViManager_recomp(uint8_t* rdram, recomp_context* ctx) {
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}
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extern "C" void osViBlack_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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osViBlack((uint32_t)ctx->r4);
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}
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extern "C" void osViSetSpecialFeatures_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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osViSetSpecialFeatures((uint32_t)ctx->r4);
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}
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extern "C" void osViGetCurrentFramebuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
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