mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
Implemented rebinding inputs from UI (controller only so far) and built minimal UI for doing so
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@@ -49,7 +49,7 @@ ultramodern::gfx_callbacks_t::gfx_data_t create_gfx() {
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SDL_Window* window;
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ultramodern::WindowHandle create_window(ultramodern::gfx_callbacks_t::gfx_data_t) {
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window = SDL_CreateWindow("Recomp", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE );
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window = SDL_CreateWindow("Zelda 64: Recompiled", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE );
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if (window == nullptr) {
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exit_error("Failed to create window: %s\n", SDL_GetError());
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