mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-06 11:47:47 -04:00
Implemented rebinding inputs from UI (controller only so far) and built minimal UI for doing so
This commit is contained in:
+114
-7
@@ -1,11 +1,15 @@
|
||||
#include "recomp_ui.h"
|
||||
#include "recomp_input.h"
|
||||
#include "../../ultramodern/config.hpp"
|
||||
#include "../../ultramodern/ultramodern.hpp"
|
||||
#include "RmlUi/Core.h"
|
||||
|
||||
ultramodern::GraphicsConfig cur_options;
|
||||
ultramodern::GraphicsConfig new_options;
|
||||
Rml::DataModelHandle options_handle;
|
||||
Rml::DataModelHandle graphics_model_handle;
|
||||
Rml::DataModelHandle controls_model_handle;
|
||||
// True if controller config menu is open, false if keyboard config menu is open, undefined otherwise
|
||||
bool configuring_controller = false;
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(ultramodern::Resolution, {
|
||||
{ultramodern::Resolution::Original, "Original"},
|
||||
@@ -46,10 +50,20 @@ template <typename T>
|
||||
void bind_option(Rml::DataModelConstructor& constructor, const std::string& name, T* option) {
|
||||
constructor.BindFunc(name,
|
||||
[option](Rml::Variant& out) { get_option(*option, out); },
|
||||
[option](const Rml::Variant& in) { set_option(*option, in); options_handle.DirtyVariable("options_changed"); }
|
||||
[option](const Rml::Variant& in) { set_option(*option, in); graphics_model_handle.DirtyVariable("options_changed"); }
|
||||
);
|
||||
};
|
||||
|
||||
static size_t scanned_binding_index;
|
||||
static size_t scanned_input_index;
|
||||
|
||||
constexpr recomp::InputDevice cur_device = recomp::InputDevice::Controller;
|
||||
|
||||
void recomp::finish_scanning_input(recomp::InputField scanned_field) {
|
||||
recomp::set_input_binding(scanned_input_index, scanned_binding_index, cur_device, scanned_field);
|
||||
controls_model_handle.DirtyVariable("inputs");
|
||||
}
|
||||
|
||||
class ConfigMenu : public recomp::MenuController {
|
||||
public:
|
||||
ConfigMenu() {
|
||||
@@ -65,9 +79,18 @@ public:
|
||||
recomp::register_event(listener, "apply_options",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
cur_options = new_options;
|
||||
options_handle.DirtyVariable("options_changed");
|
||||
graphics_model_handle.DirtyVariable("options_changed");
|
||||
update_graphics_config(new_options);
|
||||
});
|
||||
recomp::register_event(listener, "rebind_input_bindings",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
});
|
||||
recomp::register_event(listener, "clear_input_bindings",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
});
|
||||
recomp::register_event(listener, "add_input_binding",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
});
|
||||
recomp::register_event(listener, "config_keydown",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
if (event.GetId() == Rml::EventId::Keydown) {
|
||||
@@ -82,10 +105,10 @@ public:
|
||||
}
|
||||
});
|
||||
}
|
||||
void make_bindings(Rml::Context* context) override {
|
||||
void make_graphics_bindings(Rml::Context* context) {
|
||||
Rml::DataModelConstructor constructor = context->CreateDataModel("graphics_model");
|
||||
if (!constructor) {
|
||||
throw std::runtime_error("Failed to make RmlUi data model for the config menu");
|
||||
throw std::runtime_error("Failed to make RmlUi data model for the graphics config menu");
|
||||
}
|
||||
|
||||
bind_option(constructor, "res_option", &new_options.res_option);
|
||||
@@ -99,7 +122,7 @@ public:
|
||||
},
|
||||
[](const Rml::Variant& in) {
|
||||
new_options.rr_manual_value = in.Get<int>();
|
||||
options_handle.DirtyVariable("options_changed");
|
||||
graphics_model_handle.DirtyVariable("options_changed");
|
||||
});
|
||||
|
||||
constructor.BindFunc("options_changed",
|
||||
@@ -107,7 +130,91 @@ public:
|
||||
out = (cur_options != new_options);
|
||||
});
|
||||
|
||||
options_handle = constructor.GetModelHandle();
|
||||
graphics_model_handle = constructor.GetModelHandle();
|
||||
}
|
||||
|
||||
void make_controls_bindings(Rml::Context* context) {
|
||||
Rml::DataModelConstructor constructor = context->CreateDataModel("controls_model");
|
||||
if (!constructor) {
|
||||
throw std::runtime_error("Failed to make RmlUi data model for the controls config menu");
|
||||
}
|
||||
|
||||
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
|
||||
|
||||
constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
|
||||
return Rml::Variant{recomp::get_input_names().at(inputs.at(0).Get<size_t>())};
|
||||
});
|
||||
|
||||
constructor.BindEventCallback("set_input_binding",
|
||||
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
||||
scanned_input_index = inputs.at(0).Get<size_t>();
|
||||
scanned_binding_index = inputs.at(1).Get<size_t>();
|
||||
recomp::start_scanning_input(cur_device);
|
||||
});
|
||||
|
||||
constructor.BindEventCallback("clear_input_bindings",
|
||||
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
||||
size_t input_index = inputs.at(0).Get<size_t>();
|
||||
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
|
||||
recomp::set_input_binding(input_index, binding_index, cur_device, recomp::InputField{});
|
||||
}
|
||||
model_handle.DirtyVariable("inputs");
|
||||
});
|
||||
|
||||
// Rml variable definition for an individual InputField.
|
||||
struct InputFieldVariableDefinition : public Rml::VariableDefinition {
|
||||
InputFieldVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Scalar) {}
|
||||
|
||||
virtual bool Get(void* ptr, Rml::Variant& variant) override { variant = reinterpret_cast<recomp::InputField*>(ptr)->to_string(); return true; }
|
||||
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
||||
};
|
||||
// Static instance of the InputField variable definition to have a pointer to return to RmlUi.
|
||||
static InputFieldVariableDefinition input_field_definition_instance{};
|
||||
|
||||
// Rml variable definition for an array of InputField values (e.g. all the bindings for a single input).
|
||||
struct BindingContainerVariableDefinition : public Rml::VariableDefinition {
|
||||
BindingContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
|
||||
|
||||
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
|
||||
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
||||
|
||||
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
|
||||
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
||||
uintptr_t input_index = (uintptr_t)ptr;
|
||||
return Rml::DataVariable{&input_field_definition_instance, & recomp::get_input_binding(input_index, address.index, recomp::InputDevice::Controller)};
|
||||
}
|
||||
};
|
||||
// Static instance of the InputField array variable definition to a fixed pointer to return to RmlUi.
|
||||
static BindingContainerVariableDefinition binding_container_var_instance{};
|
||||
|
||||
// Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
|
||||
struct InputContainerVariableDefinition : public Rml::VariableDefinition {
|
||||
InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
|
||||
|
||||
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
|
||||
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
|
||||
|
||||
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
|
||||
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
||||
// Encode the input index as the pointer to avoid needing to do any allocations.
|
||||
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)address.index);
|
||||
}
|
||||
};
|
||||
|
||||
// Dummy type to associate with the variable definition.
|
||||
struct InputContainer {};
|
||||
constructor.RegisterCustomDataVariableDefinition<InputContainer>(Rml::MakeUnique<InputContainerVariableDefinition>());
|
||||
|
||||
// Dummy instance of the dummy type to bind to the variable.
|
||||
static InputContainer dummy_container;
|
||||
constructor.Bind("inputs", &dummy_container);
|
||||
|
||||
controls_model_handle = constructor.GetModelHandle();
|
||||
}
|
||||
|
||||
void make_bindings(Rml::Context* context) override {
|
||||
make_graphics_bindings(context);
|
||||
make_controls_bindings(context);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user