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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
Transform tagging for moon/giants chamber/lost woods particles, fixed missing nfd init
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@@ -7,6 +7,8 @@
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#include <numeric>
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#include <stdexcept>
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#include "nfd.h"
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#include "../../ultramodern/ultra64.h"
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#include "../../ultramodern/ultramodern.hpp"
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#define SDL_MAIN_HANDLED
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@@ -219,6 +221,9 @@ int main(int argc, char** argv) {
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// Set up console output to accept UTF-8 on windows
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SetConsoleOutputCP(CP_UTF8);
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// Initialize native file dialogs.
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NFD_Init();
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// Change to a font that supports Japanese characters
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CONSOLE_FONT_INFOEX cfi;
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cfi.cbSize = sizeof cfi;
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@@ -260,6 +265,8 @@ int main(int argc, char** argv) {
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};
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recomp::start({}, audio_callbacks, input_callbacks, gfx_callbacks);
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NFD_Quit();
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return EXIT_SUCCESS;
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}
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