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https://github.com/Zelda64Recomp/Zelda64Recomp
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Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code
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@@ -21,5 +21,6 @@ enum class Menu {
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};
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void set_current_menu(Menu menu);
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void destroy_ui();
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#endif
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