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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-07 12:07:53 -04:00
Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input
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+2
-1
@@ -19,6 +19,7 @@
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_config.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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@@ -234,7 +235,7 @@ int main(int argc, char** argv) {
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reset_audio(48000);
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init();
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recomp::init_control_mappings();
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recomp::load_config();
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ultramodern::gfx_callbacks_t gfx_callbacks{
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.create_gfx = create_gfx,
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