Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input

This commit is contained in:
Mr-Wiseguy
2024-01-21 14:04:56 -05:00
parent c7bfc15caa
commit 8e4e4b1cae
12 changed files with 258 additions and 134 deletions
+65 -22
View File
@@ -1,10 +1,10 @@
#include "recomp_ui.h"
#include "recomp_input.h"
#include "recomp_config.h"
#include "../../ultramodern/config.hpp"
#include "../../ultramodern/ultramodern.hpp"
#include "RmlUi/Core.h"
ultramodern::GraphicsConfig cur_options;
ultramodern::GraphicsConfig new_options;
Rml::DataModelHandle graphics_model_handle;
Rml::DataModelHandle controls_model_handle;
@@ -61,7 +61,7 @@ static int focused_input_index = -1;
constexpr recomp::InputDevice cur_device = recomp::InputDevice::Controller;
void recomp::finish_scanning_input(recomp::InputField scanned_field) {
recomp::set_input_binding(scanned_input_index, scanned_binding_index, cur_device, scanned_field);
recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
scanned_input_index = -1;
scanned_binding_index = -1;
controls_model_handle.DirtyVariable("inputs");
@@ -69,6 +69,25 @@ void recomp::finish_scanning_input(recomp::InputField scanned_field) {
controls_model_handle.DirtyVariable("active_binding_slot");
}
// Counts down every frame while positive until it reaches 0, then saves the graphics config file.
// This prevents a graphics config that would cause the game to crash from
static std::atomic_int save_graphics_config_frame_timer;
void queue_saving_graphics_config() {
save_graphics_config_frame_timer = 5;
}
void close_config_menu() {
recomp::save_config();
if (ultramodern::is_game_started()) {
recomp::set_current_menu(recomp::Menu::None);
}
else {
recomp::set_current_menu(recomp::Menu::Launcher);
}
}
class ConfigMenu : public recomp::MenuController {
public:
ConfigMenu() {
@@ -83,20 +102,14 @@ public:
void register_events(recomp::UiEventListenerInstancer& listener) override {
recomp::register_event(listener, "apply_options",
[](const std::string& param, Rml::Event& event) {
cur_options = new_options;
graphics_model_handle.DirtyVariable("options_changed");
update_graphics_config(new_options);
ultramodern::set_graphics_config(new_options);
});
recomp::register_event(listener, "config_keydown",
[](const std::string& param, Rml::Event& event) {
if (event.GetId() == Rml::EventId::Keydown) {
if (event.GetParameter<Rml::Input::KeyIdentifier>("key_identifier", Rml::Input::KeyIdentifier::KI_UNKNOWN) == Rml::Input::KeyIdentifier::KI_ESCAPE) {
if (ultramodern::is_game_started()) {
recomp::set_current_menu(recomp::Menu::None);
}
else {
recomp::set_current_menu(recomp::Menu::Launcher);
}
close_config_menu();
}
}
});
@@ -107,6 +120,12 @@ public:
throw std::runtime_error("Failed to make RmlUi data model for the graphics config menu");
}
{
using namespace std::chrono_literals;
std::this_thread::sleep_for(50ms);
}
new_options = ultramodern::get_graphics_config();
bind_option(constructor, "res_option", &new_options.res_option);
bind_option(constructor, "wm_option", &new_options.wm_option);
bind_option(constructor, "ar_option", &new_options.ar_option);
@@ -123,7 +142,7 @@ public:
constructor.BindFunc("options_changed",
[](Rml::Variant& out) {
out = (cur_options != new_options);
out = (ultramodern::get_graphics_config() != new_options);
});
graphics_model_handle = constructor.GetModelHandle();
@@ -138,11 +157,11 @@ public:
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
return Rml::Variant{recomp::get_input_name(inputs.at(0).Get<size_t>())};
return Rml::Variant{recomp::get_input_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
});
constructor.RegisterTransformFunc("get_input_enum_name", [](const Rml::VariantList& inputs) {
return Rml::Variant{recomp::get_input_enum_name(inputs.at(0).Get<size_t>())};
return Rml::Variant{recomp::get_input_enum_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
});
constructor.BindEventCallback("set_input_binding",
@@ -156,9 +175,9 @@ public:
constructor.BindEventCallback("clear_input_bindings",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
size_t input_index = inputs.at(0).Get<size_t>();
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
recomp::set_input_binding(input_index, binding_index, cur_device, recomp::InputField{});
recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
}
model_handle.DirtyVariable("inputs");
});
@@ -193,16 +212,16 @@ public:
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
uintptr_t input_index = (uintptr_t)ptr;
return Rml::DataVariable{&input_field_definition_instance, & recomp::get_input_binding(input_index, address.index, recomp::InputDevice::Controller)};
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, recomp::InputDevice::Controller)};
}
};
// Static instance of the InputField array variable definition to a fixed pointer to return to RmlUi.
// Static instance of the InputField array variable definition to have a fixed pointer to return to RmlUi.
static BindingContainerVariableDefinition binding_container_var_instance{};
// Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
struct InputContainerVariableDefinition : public Rml::VariableDefinition {
InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
struct BindingArrayContainerVariableDefinition : public Rml::VariableDefinition {
BindingArrayContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
@@ -214,6 +233,30 @@ public:
}
};
// Static instance of the BindingArrayContainerVariableDefinition variable definition to have a fixed pointer to return to RmlUi.
static BindingArrayContainerVariableDefinition binding_array_var_instance{};
struct InputContainerVariableDefinition : public Rml::VariableDefinition {
InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Struct) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { return true; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
if (address.name == "array") {
return Rml::DataVariable(&binding_array_var_instance, nullptr);
}
else {
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
if (input != recomp::GameInput::COUNT) {
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
}
}
return Rml::DataVariable{};
}
};
// Dummy type to associate with the variable definition.
struct InputContainer {};
constructor.RegisterCustomDataVariableDefinition<InputContainer>(Rml::MakeUnique<InputContainerVariableDefinition>());
@@ -227,7 +270,7 @@ public:
out = "NONE";
}
else {
out = recomp::get_input_enum_name(focused_input_index);
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(focused_input_index));
}
});
@@ -236,7 +279,7 @@ public:
out = "NONE";
}
else {
out = recomp::get_input_enum_name(scanned_input_index);
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(scanned_input_index));
}
});