mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-01 01:40:11 -04:00
Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input
This commit is contained in:
+65
-22
@@ -1,10 +1,10 @@
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_config.h"
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#include "../../ultramodern/config.hpp"
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#include "../../ultramodern/ultramodern.hpp"
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#include "RmlUi/Core.h"
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ultramodern::GraphicsConfig cur_options;
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ultramodern::GraphicsConfig new_options;
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Rml::DataModelHandle graphics_model_handle;
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Rml::DataModelHandle controls_model_handle;
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@@ -61,7 +61,7 @@ static int focused_input_index = -1;
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constexpr recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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recomp::set_input_binding(scanned_input_index, scanned_binding_index, cur_device, scanned_field);
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recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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@@ -69,6 +69,25 @@ void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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controls_model_handle.DirtyVariable("active_binding_slot");
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}
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// Counts down every frame while positive until it reaches 0, then saves the graphics config file.
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// This prevents a graphics config that would cause the game to crash from
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static std::atomic_int save_graphics_config_frame_timer;
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void queue_saving_graphics_config() {
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save_graphics_config_frame_timer = 5;
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}
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void close_config_menu() {
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recomp::save_config();
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if (ultramodern::is_game_started()) {
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recomp::set_current_menu(recomp::Menu::None);
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}
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else {
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recomp::set_current_menu(recomp::Menu::Launcher);
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}
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}
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class ConfigMenu : public recomp::MenuController {
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public:
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ConfigMenu() {
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@@ -83,20 +102,14 @@ public:
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void register_events(recomp::UiEventListenerInstancer& listener) override {
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recomp::register_event(listener, "apply_options",
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[](const std::string& param, Rml::Event& event) {
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cur_options = new_options;
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graphics_model_handle.DirtyVariable("options_changed");
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update_graphics_config(new_options);
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ultramodern::set_graphics_config(new_options);
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});
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recomp::register_event(listener, "config_keydown",
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[](const std::string& param, Rml::Event& event) {
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if (event.GetId() == Rml::EventId::Keydown) {
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if (event.GetParameter<Rml::Input::KeyIdentifier>("key_identifier", Rml::Input::KeyIdentifier::KI_UNKNOWN) == Rml::Input::KeyIdentifier::KI_ESCAPE) {
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if (ultramodern::is_game_started()) {
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recomp::set_current_menu(recomp::Menu::None);
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}
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else {
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recomp::set_current_menu(recomp::Menu::Launcher);
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}
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close_config_menu();
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}
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}
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});
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@@ -107,6 +120,12 @@ public:
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throw std::runtime_error("Failed to make RmlUi data model for the graphics config menu");
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}
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{
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(50ms);
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}
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new_options = ultramodern::get_graphics_config();
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bind_option(constructor, "res_option", &new_options.res_option);
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bind_option(constructor, "wm_option", &new_options.wm_option);
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bind_option(constructor, "ar_option", &new_options.ar_option);
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@@ -123,7 +142,7 @@ public:
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constructor.BindFunc("options_changed",
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[](Rml::Variant& out) {
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out = (cur_options != new_options);
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out = (ultramodern::get_graphics_config() != new_options);
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});
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graphics_model_handle = constructor.GetModelHandle();
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@@ -138,11 +157,11 @@ public:
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constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
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constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
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return Rml::Variant{recomp::get_input_name(inputs.at(0).Get<size_t>())};
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return Rml::Variant{recomp::get_input_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
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});
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constructor.RegisterTransformFunc("get_input_enum_name", [](const Rml::VariantList& inputs) {
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return Rml::Variant{recomp::get_input_enum_name(inputs.at(0).Get<size_t>())};
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return Rml::Variant{recomp::get_input_enum_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
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});
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constructor.BindEventCallback("set_input_binding",
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@@ -156,9 +175,9 @@ public:
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constructor.BindEventCallback("clear_input_bindings",
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[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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size_t input_index = inputs.at(0).Get<size_t>();
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recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
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for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
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recomp::set_input_binding(input_index, binding_index, cur_device, recomp::InputField{});
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recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
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}
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model_handle.DirtyVariable("inputs");
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});
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@@ -193,16 +212,16 @@ public:
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virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
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virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
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uintptr_t input_index = (uintptr_t)ptr;
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return Rml::DataVariable{&input_field_definition_instance, & recomp::get_input_binding(input_index, address.index, recomp::InputDevice::Controller)};
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recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
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return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, recomp::InputDevice::Controller)};
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}
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};
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// Static instance of the InputField array variable definition to a fixed pointer to return to RmlUi.
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// Static instance of the InputField array variable definition to have a fixed pointer to return to RmlUi.
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static BindingContainerVariableDefinition binding_container_var_instance{};
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// Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
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struct InputContainerVariableDefinition : public Rml::VariableDefinition {
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InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
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struct BindingArrayContainerVariableDefinition : public Rml::VariableDefinition {
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BindingArrayContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
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virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
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virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
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@@ -214,6 +233,30 @@ public:
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}
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};
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// Static instance of the BindingArrayContainerVariableDefinition variable definition to have a fixed pointer to return to RmlUi.
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static BindingArrayContainerVariableDefinition binding_array_var_instance{};
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struct InputContainerVariableDefinition : public Rml::VariableDefinition {
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InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Struct) {}
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virtual bool Get(void* ptr, Rml::Variant& variant) override { return true; }
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virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
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virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
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virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
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if (address.name == "array") {
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return Rml::DataVariable(&binding_array_var_instance, nullptr);
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}
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else {
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recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
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if (input != recomp::GameInput::COUNT) {
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return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
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}
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}
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return Rml::DataVariable{};
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}
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};
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// Dummy type to associate with the variable definition.
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struct InputContainer {};
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constructor.RegisterCustomDataVariableDefinition<InputContainer>(Rml::MakeUnique<InputContainerVariableDefinition>());
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@@ -227,7 +270,7 @@ public:
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out = "NONE";
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}
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else {
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out = recomp::get_input_enum_name(focused_input_index);
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out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(focused_input_index));
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}
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});
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@@ -236,7 +279,7 @@ public:
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out = "NONE";
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}
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else {
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out = recomp::get_input_enum_name(scanned_input_index);
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out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(scanned_input_index));
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}
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});
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