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https://github.com/Zelda64Recomp/Zelda64Recomp
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Use custom controller db mappings (#425)
* Use custom controller db mappings * Update controller database. * Update lunasvg to increase its minimum cmake version * Remove errant cmakelists change that was originally for a newer RmlUi version * Fix apple bundle command referencing the old game controller db filename * Readd cmakelists change for static lunasvg but with correct RmlUi library name --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
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@@ -74,7 +74,7 @@ add_custom_command(TARGET Zelda64Recompiled POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/temp_assets
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# Copy controller database
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/recompcontrollerdb.txt $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/Resources/
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# Set RPATH
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COMMAND install_name_tool -add_rpath "@executable_path/../Frameworks/" $<TARGET_BUNDLE_DIR:Zelda64Recompiled>/Contents/MacOS/Zelda64Recompiled
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