Delayed game start, made UI hot reload include all files, passed input

events to UI
This commit is contained in:
Mr-Wiseguy
2023-11-05 14:34:20 -05:00
parent 346e298eb1
commit 91611c9c33
7 changed files with 124 additions and 51 deletions
+6 -1
View File
@@ -14,6 +14,8 @@
#include "SDL2/SDL_syswm.h"
#endif
#include "recomp_ui.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
@@ -138,6 +140,9 @@ int sdl_event_filter(void* userdata, SDL_Event* event) {
case SDL_EventType::SDL_QUIT:
std::quick_exit(EXIT_SUCCESS);
break;
default:
queue_event(*event);
break;
}
return 1;
}
@@ -153,7 +158,7 @@ Multilibultra::gfx_callbacks_t::gfx_data_t create_gfx() {
SDL_Window* window;
Multilibultra::WindowHandle create_window(Multilibultra::gfx_callbacks_t::gfx_data_t) {
window = SDL_CreateWindow("Majora's Mask", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE);
window = SDL_CreateWindow("Recomp", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE);
if (window == nullptr) {
exit_error("Failed to create window: %s\n", SDL_GetError());