mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 15:02:04 -04:00
Moved UI resource destruction to RT64 deinit hook, temporarily disabled shader cache as it's out of date
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@@ -1379,7 +1379,11 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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}
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void deinit_hook() {
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std::lock_guard lock {ui_context_mutex};
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Rml::Debugger::Shutdown();
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Rml::Shutdown();
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ui_context->rml.unload();
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ui_context.reset();
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}
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void set_rt64_hooks() {
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@@ -1398,11 +1402,6 @@ void recomp::set_config_submenu(recomp::ConfigSubmenu submenu) {
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}
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void recomp::destroy_ui() {
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std::lock_guard lock {ui_context_mutex};
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Rml::Debugger::Shutdown();
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Rml::Shutdown();
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ui_context->rml.unload();
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ui_context.reset();
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}
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recomp::Menu recomp::get_current_menu() {
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