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https://github.com/Zelda64Recomp/Zelda64Recomp
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Save controls and graphics configs to files after editing and load them on startup
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@@ -5,7 +5,7 @@
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#include "../ultramodern/config.hpp"
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namespace recomp {
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constexpr std::u8string_view program_id = u8"ZeldaRecomp";
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constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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void load_config();
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void save_config();
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