Save controls and graphics configs to files after editing and load them on startup

This commit is contained in:
Mr-Wiseguy
2024-01-21 19:21:58 -05:00
parent 8e4e4b1cae
commit 992bdb67e9
5 changed files with 240 additions and 59 deletions
+221 -35
View File
@@ -1,36 +1,109 @@
#include "recomp_config.h"
#include "recomp_input.h"
#include "../../ultramodern/config.hpp"
#include <filesystem>
#include <fstream>
#include <iomanip>
#if defined(_WIN32)
#include <Shlobj.h>
#elif defined(__linux__)
#include <unistd.h>
#include <pwd.h>
#endif
constexpr std::u8string_view graphics_filename = u8"graphics.json";
constexpr std::u8string_view controls_filename = u8"controls.json";
namespace ultramodern {
void to_json(json& j, const GraphicsConfig& config) {
j = json{
{"res_option", config.res_option},
{"wm_option", config.wm_option},
{"ar_option", config.ar_option},
{"msaa_option", config.msaa_option},
{"rr_option", config.rr_option},
{"rr_manual_value", config.rr_manual_value},
};
}
void from_json(const json& j, GraphicsConfig& config) {
j.at("res_option") .get_to(config.res_option);
j.at("wm_option") .get_to(config.wm_option);
j.at("ar_option") .get_to(config.ar_option);
j.at("msaa_option") .get_to(config.msaa_option);
j.at("rr_option") .get_to(config.rr_option);
j.at("rr_manual_value").get_to(config.rr_manual_value);
}
}
namespace recomp {
void to_json(json& j, const InputField& field) {
j = json{ {"input_type", field.input_type}, {"input_id", field.input_id} };
}
void from_json(const json& j, InputField& field) {
j.at("input_type").get_to(field.input_type);
j.at("input_id").get_to(field.input_id);
}
}
std::filesystem::path get_config_folder_path() {
std::filesystem::path recomp_dir{};
#if defined(_WIN32)
// Deduce local app data path.
PWSTR known_path = NULL;
HRESULT result = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &known_path);
if (result == S_OK) {
recomp_dir = std::filesystem::path{known_path} / recomp::program_id;
}
CoTaskMemFree(known_path);
#elif defined(__linux__)
const char *homedir;
if ((homedir = getenv("HOME")) == nullptr) {
homedir = getpwuid(getuid())->pw_dir;
}
if (homedir != nullptr) {
recomp_dir = std::filesystem::path{homedir} / (std::string{"."} + recomp::program_id);
}
#endif
return recomp_dir;
}
void assign_mapping(recomp::InputDevice device, recomp::GameInput input, const std::vector<recomp::InputField>& value) {
for (size_t binding_index = 0; binding_index < std::min(value.size(), recomp::bindings_per_input); binding_index++) {
recomp::set_input_binding(input, binding_index, device, value[binding_index]);
}
};
void assign_all_mappings(recomp::InputDevice device, const recomp::DefaultN64Mappings& values) {
assign_mapping(device, recomp::GameInput::A, values.a);
assign_mapping(device, recomp::GameInput::B, values.b);
assign_mapping(device, recomp::GameInput::Z, values.z);
assign_mapping(device, recomp::GameInput::START, values.start);
assign_mapping(device, recomp::GameInput::DPAD_UP, values.dpad_up);
assign_mapping(device, recomp::GameInput::DPAD_DOWN, values.dpad_down);
assign_mapping(device, recomp::GameInput::DPAD_LEFT, values.dpad_left);
assign_mapping(device, recomp::GameInput::DPAD_RIGHT, values.dpad_right);
assign_mapping(device, recomp::GameInput::L, values.l);
assign_mapping(device, recomp::GameInput::R, values.r);
assign_mapping(device, recomp::GameInput::C_UP, values.c_up);
assign_mapping(device, recomp::GameInput::C_DOWN, values.c_down);
assign_mapping(device, recomp::GameInput::C_LEFT, values.c_left);
assign_mapping(device, recomp::GameInput::C_RIGHT, values.c_right);
assign_mapping(device, recomp::GameInput::X_AXIS_NEG, values.analog_left);
assign_mapping(device, recomp::GameInput::X_AXIS_POS, values.analog_right);
assign_mapping(device, recomp::GameInput::Y_AXIS_NEG, values.analog_down);
assign_mapping(device, recomp::GameInput::Y_AXIS_POS, values.analog_up);
};
void recomp::reset_input_bindings() {
auto assign_mapping = [](recomp::InputDevice device, recomp::GameInput input, const std::vector<recomp::InputField>& value) {
for (size_t binding_index = 0; binding_index < std::min(value.size(), recomp::bindings_per_input); binding_index++) {
recomp::set_input_binding(input, binding_index, device, value[binding_index]);
}
};
auto assign_all_mappings = [&](recomp::InputDevice device, const recomp::DefaultN64Mappings& values) {
assign_mapping(device, recomp::GameInput::A, values.a);
assign_mapping(device, recomp::GameInput::B, values.b);
assign_mapping(device, recomp::GameInput::Z, values.z);
assign_mapping(device, recomp::GameInput::START, values.start);
assign_mapping(device, recomp::GameInput::DPAD_UP, values.dpad_up);
assign_mapping(device, recomp::GameInput::DPAD_DOWN, values.dpad_down);
assign_mapping(device, recomp::GameInput::DPAD_LEFT, values.dpad_left);
assign_mapping(device, recomp::GameInput::DPAD_RIGHT, values.dpad_right);
assign_mapping(device, recomp::GameInput::L, values.l);
assign_mapping(device, recomp::GameInput::R, values.r);
assign_mapping(device, recomp::GameInput::C_UP, values.c_up);
assign_mapping(device, recomp::GameInput::C_DOWN, values.c_down);
assign_mapping(device, recomp::GameInput::C_LEFT, values.c_left);
assign_mapping(device, recomp::GameInput::C_RIGHT, values.c_right);
assign_mapping(device, recomp::GameInput::X_AXIS_NEG, values.analog_left);
assign_mapping(device, recomp::GameInput::X_AXIS_POS, values.analog_right);
assign_mapping(device, recomp::GameInput::Y_AXIS_NEG, values.analog_down);
assign_mapping(device, recomp::GameInput::Y_AXIS_POS, values.analog_up);
};
assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
}
@@ -38,7 +111,7 @@ void recomp::reset_input_bindings() {
void recomp::reset_graphics_options() {
ultramodern::GraphicsConfig new_config{};
new_config.res_option = ultramodern::Resolution::Auto;
new_config.wm_option = ultramodern::WindowMode::Fullscreen;
new_config.wm_option = ultramodern::WindowMode::Windowed;
new_config.ar_option = RT64::UserConfiguration::AspectRatio::Expand;
new_config.msaa_option = RT64::UserConfiguration::Antialiasing::MSAA4X;
new_config.rr_option = RT64::UserConfiguration::RefreshRate::Original;
@@ -46,14 +119,127 @@ void recomp::reset_graphics_options() {
ultramodern::set_graphics_config(new_config);
}
void recomp::load_config() {
// TODO load from a file if one exists.
recomp::reset_input_bindings();
void save_graphics_config(const std::filesystem::path& path) {
std::ofstream config_file{path};
nlohmann::json config_json{};
ultramodern::to_json(config_json, ultramodern::get_graphics_config());
config_file << std::setw(4) << config_json;
}
// TODO load from a file if one exists.
recomp::reset_graphics_options();
void load_graphics_config(const std::filesystem::path& path) {
std::ifstream config_file{path};
nlohmann::json config_json{};
config_file >> config_json;
ultramodern::GraphicsConfig new_config{};
ultramodern::from_json(config_json, new_config);
ultramodern::set_graphics_config(new_config);
}
void add_input_bindings(nlohmann::json& out, recomp::GameInput input, recomp::InputDevice device) {
const std::string& input_name = recomp::get_input_enum_name(input);
nlohmann::json& out_array = out[input_name];
out_array = nlohmann::json::array();
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
out_array[binding_index] = recomp::get_input_binding(input, binding_index, device);
}
};
void save_controls_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
config_json["keyboard"] = {};
config_json["controller"] = {};
for (size_t i = 0; i < recomp::get_num_inputs(); i++) {
recomp::GameInput cur_input = static_cast<recomp::GameInput>(i);
add_input_bindings(config_json["keyboard"], cur_input, recomp::InputDevice::Keyboard);
add_input_bindings(config_json["controller"], cur_input, recomp::InputDevice::Controller);
}
std::ofstream config_file{path};
config_file << std::setw(4) << config_json;
}
bool load_input_device_from_json(const nlohmann::json& config_json, recomp::InputDevice device, const std::string& key) {
// Check if the json object for the given key exists.
auto find_it = config_json.find(key);
if (find_it == config_json.end()) {
return false;
}
const nlohmann::json& mappings_json = *find_it;
for (size_t i = 0; i < recomp::get_num_inputs(); i++) {
recomp::GameInput cur_input = static_cast<recomp::GameInput>(i);
const std::string& input_name = recomp::get_input_enum_name(cur_input);
// Check if the json object for the given input exists and that it's an array.
auto find_input_it = mappings_json.find(input_name);
if (find_input_it == mappings_json.end() || !find_input_it->is_array()) {
continue;
}
const nlohmann::json& input_json = *find_input_it;
// Deserialize all the bindings from the json array (up to the max number of bindings per input).
for (size_t binding_index = 0; binding_index < std::min(recomp::bindings_per_input, input_json.size()); binding_index++) {
recomp::InputField cur_field{};
recomp::from_json(input_json[binding_index], cur_field);
recomp::set_input_binding(cur_input, binding_index, device, cur_field);
}
}
return true;
}
void load_controls_config(const std::filesystem::path& path) {
std::ifstream config_file{path};
nlohmann::json config_json{};
config_file >> config_json;
if (!load_input_device_from_json(config_json, recomp::InputDevice::Keyboard, "keyboard")) {
assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
}
if (!load_input_device_from_json(config_json, recomp::InputDevice::Controller, "controller")) {
assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
}
}
void recomp::load_config() {
std::filesystem::path recomp_dir = get_config_folder_path();
std::filesystem::path graphics_path = recomp_dir / graphics_filename;
std::filesystem::path controls_path = recomp_dir / controls_filename;
if (std::filesystem::exists(graphics_path)) {
load_graphics_config(graphics_path);
}
else {
recomp::reset_graphics_options();
save_graphics_config(graphics_path);
}
if (std::filesystem::exists(controls_path)) {
load_controls_config(controls_path);
}
else {
recomp::reset_input_bindings();
save_controls_config(controls_path);
}
}
void recomp::save_config() {
std::filesystem::path recomp_dir = get_config_folder_path();
if (recomp_dir.empty()) {
return;
}
std::filesystem::create_directories(recomp_dir);
save_graphics_config(recomp_dir / graphics_filename);
save_controls_config(recomp_dir / controls_filename);
}