mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-29 11:41:16 -04:00
Save controls and graphics configs to files after editing and load them on startup
This commit is contained in:
+221
-35
@@ -1,36 +1,109 @@
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#include "recomp_config.h"
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#include "recomp_input.h"
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#include "../../ultramodern/config.hpp"
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#include <filesystem>
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#include <fstream>
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#include <iomanip>
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#if defined(_WIN32)
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#include <Shlobj.h>
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#elif defined(__linux__)
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#include <unistd.h>
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#include <pwd.h>
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#endif
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constexpr std::u8string_view graphics_filename = u8"graphics.json";
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constexpr std::u8string_view controls_filename = u8"controls.json";
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namespace ultramodern {
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void to_json(json& j, const GraphicsConfig& config) {
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j = json{
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{"res_option", config.res_option},
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{"wm_option", config.wm_option},
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{"ar_option", config.ar_option},
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{"msaa_option", config.msaa_option},
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{"rr_option", config.rr_option},
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{"rr_manual_value", config.rr_manual_value},
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};
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}
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void from_json(const json& j, GraphicsConfig& config) {
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j.at("res_option") .get_to(config.res_option);
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j.at("wm_option") .get_to(config.wm_option);
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j.at("ar_option") .get_to(config.ar_option);
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j.at("msaa_option") .get_to(config.msaa_option);
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j.at("rr_option") .get_to(config.rr_option);
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j.at("rr_manual_value").get_to(config.rr_manual_value);
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}
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}
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namespace recomp {
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void to_json(json& j, const InputField& field) {
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j = json{ {"input_type", field.input_type}, {"input_id", field.input_id} };
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}
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void from_json(const json& j, InputField& field) {
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j.at("input_type").get_to(field.input_type);
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j.at("input_id").get_to(field.input_id);
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}
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}
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std::filesystem::path get_config_folder_path() {
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std::filesystem::path recomp_dir{};
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#if defined(_WIN32)
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// Deduce local app data path.
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PWSTR known_path = NULL;
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HRESULT result = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &known_path);
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if (result == S_OK) {
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recomp_dir = std::filesystem::path{known_path} / recomp::program_id;
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}
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CoTaskMemFree(known_path);
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#elif defined(__linux__)
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const char *homedir;
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if ((homedir = getenv("HOME")) == nullptr) {
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homedir = getpwuid(getuid())->pw_dir;
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}
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if (homedir != nullptr) {
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recomp_dir = std::filesystem::path{homedir} / (std::string{"."} + recomp::program_id);
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}
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#endif
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return recomp_dir;
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}
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void assign_mapping(recomp::InputDevice device, recomp::GameInput input, const std::vector<recomp::InputField>& value) {
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for (size_t binding_index = 0; binding_index < std::min(value.size(), recomp::bindings_per_input); binding_index++) {
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recomp::set_input_binding(input, binding_index, device, value[binding_index]);
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}
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};
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void assign_all_mappings(recomp::InputDevice device, const recomp::DefaultN64Mappings& values) {
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assign_mapping(device, recomp::GameInput::A, values.a);
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assign_mapping(device, recomp::GameInput::B, values.b);
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assign_mapping(device, recomp::GameInput::Z, values.z);
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assign_mapping(device, recomp::GameInput::START, values.start);
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assign_mapping(device, recomp::GameInput::DPAD_UP, values.dpad_up);
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assign_mapping(device, recomp::GameInput::DPAD_DOWN, values.dpad_down);
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assign_mapping(device, recomp::GameInput::DPAD_LEFT, values.dpad_left);
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assign_mapping(device, recomp::GameInput::DPAD_RIGHT, values.dpad_right);
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assign_mapping(device, recomp::GameInput::L, values.l);
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assign_mapping(device, recomp::GameInput::R, values.r);
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assign_mapping(device, recomp::GameInput::C_UP, values.c_up);
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assign_mapping(device, recomp::GameInput::C_DOWN, values.c_down);
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assign_mapping(device, recomp::GameInput::C_LEFT, values.c_left);
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assign_mapping(device, recomp::GameInput::C_RIGHT, values.c_right);
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assign_mapping(device, recomp::GameInput::X_AXIS_NEG, values.analog_left);
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assign_mapping(device, recomp::GameInput::X_AXIS_POS, values.analog_right);
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assign_mapping(device, recomp::GameInput::Y_AXIS_NEG, values.analog_down);
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assign_mapping(device, recomp::GameInput::Y_AXIS_POS, values.analog_up);
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};
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void recomp::reset_input_bindings() {
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auto assign_mapping = [](recomp::InputDevice device, recomp::GameInput input, const std::vector<recomp::InputField>& value) {
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for (size_t binding_index = 0; binding_index < std::min(value.size(), recomp::bindings_per_input); binding_index++) {
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recomp::set_input_binding(input, binding_index, device, value[binding_index]);
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}
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};
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auto assign_all_mappings = [&](recomp::InputDevice device, const recomp::DefaultN64Mappings& values) {
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assign_mapping(device, recomp::GameInput::A, values.a);
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assign_mapping(device, recomp::GameInput::B, values.b);
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assign_mapping(device, recomp::GameInput::Z, values.z);
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assign_mapping(device, recomp::GameInput::START, values.start);
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assign_mapping(device, recomp::GameInput::DPAD_UP, values.dpad_up);
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assign_mapping(device, recomp::GameInput::DPAD_DOWN, values.dpad_down);
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assign_mapping(device, recomp::GameInput::DPAD_LEFT, values.dpad_left);
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assign_mapping(device, recomp::GameInput::DPAD_RIGHT, values.dpad_right);
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assign_mapping(device, recomp::GameInput::L, values.l);
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assign_mapping(device, recomp::GameInput::R, values.r);
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assign_mapping(device, recomp::GameInput::C_UP, values.c_up);
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assign_mapping(device, recomp::GameInput::C_DOWN, values.c_down);
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assign_mapping(device, recomp::GameInput::C_LEFT, values.c_left);
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assign_mapping(device, recomp::GameInput::C_RIGHT, values.c_right);
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assign_mapping(device, recomp::GameInput::X_AXIS_NEG, values.analog_left);
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assign_mapping(device, recomp::GameInput::X_AXIS_POS, values.analog_right);
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assign_mapping(device, recomp::GameInput::Y_AXIS_NEG, values.analog_down);
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assign_mapping(device, recomp::GameInput::Y_AXIS_POS, values.analog_up);
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};
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assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
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assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
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}
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@@ -38,7 +111,7 @@ void recomp::reset_input_bindings() {
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void recomp::reset_graphics_options() {
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ultramodern::GraphicsConfig new_config{};
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new_config.res_option = ultramodern::Resolution::Auto;
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new_config.wm_option = ultramodern::WindowMode::Fullscreen;
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new_config.wm_option = ultramodern::WindowMode::Windowed;
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new_config.ar_option = RT64::UserConfiguration::AspectRatio::Expand;
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new_config.msaa_option = RT64::UserConfiguration::Antialiasing::MSAA4X;
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new_config.rr_option = RT64::UserConfiguration::RefreshRate::Original;
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@@ -46,14 +119,127 @@ void recomp::reset_graphics_options() {
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ultramodern::set_graphics_config(new_config);
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}
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void recomp::load_config() {
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// TODO load from a file if one exists.
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recomp::reset_input_bindings();
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void save_graphics_config(const std::filesystem::path& path) {
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std::ofstream config_file{path};
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nlohmann::json config_json{};
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ultramodern::to_json(config_json, ultramodern::get_graphics_config());
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config_file << std::setw(4) << config_json;
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}
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// TODO load from a file if one exists.
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recomp::reset_graphics_options();
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void load_graphics_config(const std::filesystem::path& path) {
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std::ifstream config_file{path};
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nlohmann::json config_json{};
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config_file >> config_json;
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ultramodern::GraphicsConfig new_config{};
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ultramodern::from_json(config_json, new_config);
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ultramodern::set_graphics_config(new_config);
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}
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void add_input_bindings(nlohmann::json& out, recomp::GameInput input, recomp::InputDevice device) {
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const std::string& input_name = recomp::get_input_enum_name(input);
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nlohmann::json& out_array = out[input_name];
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out_array = nlohmann::json::array();
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for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
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out_array[binding_index] = recomp::get_input_binding(input, binding_index, device);
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}
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};
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void save_controls_config(const std::filesystem::path& path) {
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nlohmann::json config_json{};
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config_json["keyboard"] = {};
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config_json["controller"] = {};
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for (size_t i = 0; i < recomp::get_num_inputs(); i++) {
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recomp::GameInput cur_input = static_cast<recomp::GameInput>(i);
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add_input_bindings(config_json["keyboard"], cur_input, recomp::InputDevice::Keyboard);
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add_input_bindings(config_json["controller"], cur_input, recomp::InputDevice::Controller);
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}
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std::ofstream config_file{path};
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config_file << std::setw(4) << config_json;
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}
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bool load_input_device_from_json(const nlohmann::json& config_json, recomp::InputDevice device, const std::string& key) {
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// Check if the json object for the given key exists.
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auto find_it = config_json.find(key);
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if (find_it == config_json.end()) {
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return false;
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}
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const nlohmann::json& mappings_json = *find_it;
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for (size_t i = 0; i < recomp::get_num_inputs(); i++) {
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recomp::GameInput cur_input = static_cast<recomp::GameInput>(i);
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const std::string& input_name = recomp::get_input_enum_name(cur_input);
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// Check if the json object for the given input exists and that it's an array.
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auto find_input_it = mappings_json.find(input_name);
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if (find_input_it == mappings_json.end() || !find_input_it->is_array()) {
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continue;
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}
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const nlohmann::json& input_json = *find_input_it;
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// Deserialize all the bindings from the json array (up to the max number of bindings per input).
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for (size_t binding_index = 0; binding_index < std::min(recomp::bindings_per_input, input_json.size()); binding_index++) {
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recomp::InputField cur_field{};
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recomp::from_json(input_json[binding_index], cur_field);
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recomp::set_input_binding(cur_input, binding_index, device, cur_field);
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}
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}
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return true;
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}
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void load_controls_config(const std::filesystem::path& path) {
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std::ifstream config_file{path};
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nlohmann::json config_json{};
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config_file >> config_json;
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if (!load_input_device_from_json(config_json, recomp::InputDevice::Keyboard, "keyboard")) {
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assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
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}
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if (!load_input_device_from_json(config_json, recomp::InputDevice::Controller, "controller")) {
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assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
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}
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}
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void recomp::load_config() {
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std::filesystem::path recomp_dir = get_config_folder_path();
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std::filesystem::path graphics_path = recomp_dir / graphics_filename;
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std::filesystem::path controls_path = recomp_dir / controls_filename;
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if (std::filesystem::exists(graphics_path)) {
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load_graphics_config(graphics_path);
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}
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else {
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recomp::reset_graphics_options();
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save_graphics_config(graphics_path);
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}
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if (std::filesystem::exists(controls_path)) {
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load_controls_config(controls_path);
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}
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else {
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recomp::reset_input_bindings();
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save_controls_config(controls_path);
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}
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}
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void recomp::save_config() {
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std::filesystem::path recomp_dir = get_config_folder_path();
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if (recomp_dir.empty()) {
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return;
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}
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std::filesystem::create_directories(recomp_dir);
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save_graphics_config(recomp_dir / graphics_filename);
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save_controls_config(recomp_dir / controls_filename);
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}
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