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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-08-30 09:49:24 -04:00
Update runtime for mod loading on posix systems, enable all mods temporarily
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@@ -650,6 +650,8 @@ int main(int argc, char** argv) {
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}
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printf("\n");
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}
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// TODO load all mods as a temporary solution to not having a UI yet.
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recomp::mods::enable_mod(mod.mod_id, true);
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}
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printf("\n");
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@@ -8,5 +8,5 @@
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void zelda64::register_patches() {
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recomp::overlays::register_patches(mm_patches_bin, sizeof(mm_patches_bin), section_table, ARRLEN(section_table));
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recomp::overlays::register_base_exports(export_table);
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recomp::overlays::register_base_events(event_name_table);
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recomp::overlays::register_base_events(event_names);
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}
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