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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-11 21:19:15 -04:00
Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
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@@ -582,7 +582,7 @@ ModMenu::~ModMenu() {
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recompui::ModMenu* mod_menu;
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void recompui::update_mod_list() {
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void update_mod_list() {
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if (mod_menu) {
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recompui::ContextId ui_context = recompui::get_config_context_id();
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bool opened = ui_context.open_if_not_already();
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@@ -596,7 +596,7 @@ void recompui::update_mod_list() {
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}
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}
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void recompui::process_game_started() {
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void process_game_started() {
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if (mod_menu) {
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recompui::ContextId ui_context = recompui::get_config_context_id();
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bool opened = ui_context.open_if_not_already();
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