mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-07 14:13:48 -04:00
Fix navigation on deadzone option, convert backing value to int to match other sliders
This commit is contained in:
@@ -129,10 +129,10 @@ namespace recomp {
|
||||
// Gyro and mouse sensitivities range from 0 to 100.
|
||||
int get_gyro_sensitivity();
|
||||
int get_mouse_sensitivity();
|
||||
float get_joystick_deadzone();
|
||||
int get_joystick_deadzone();
|
||||
void set_gyro_sensitivity(int strength);
|
||||
void set_mouse_sensitivity(int strength);
|
||||
void set_joystick_deadzone(float value);
|
||||
void set_joystick_deadzone(int strength);
|
||||
|
||||
enum class TargetingMode {
|
||||
Switch,
|
||||
|
||||
Reference in New Issue
Block a user