mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-11 21:19:15 -04:00
Add styles.
This commit is contained in:
+49
-407
@@ -4,69 +4,6 @@
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namespace recompui {
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static Rml::Unit to_rml(Unit unit) {
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switch (unit) {
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case Unit::Float:
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return Rml::Unit::NUMBER;
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case Unit::Dp:
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return Rml::Unit::DP;
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case Unit::Percent:
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return Rml::Unit::PERCENT;
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default:
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return Rml::Unit::UNKNOWN;
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}
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}
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static Rml::Style::AlignItems to_rml(AlignItems align_items) {
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switch (align_items) {
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case AlignItems::FlexStart:
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return Rml::Style::AlignItems::FlexStart;
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case AlignItems::FlexEnd:
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return Rml::Style::AlignItems::FlexEnd;
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case AlignItems::Center:
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return Rml::Style::AlignItems::Center;
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case AlignItems::Baseline:
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return Rml::Style::AlignItems::Baseline;
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case AlignItems::Stretch:
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return Rml::Style::AlignItems::Stretch;
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default:
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assert(false && "Unknown align items.");
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return Rml::Style::AlignItems::FlexStart;
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}
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}
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static Rml::Style::Overflow to_rml(Overflow overflow) {
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switch (overflow) {
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case Overflow::Visible:
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return Rml::Style::Overflow::Visible;
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case Overflow::Hidden:
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return Rml::Style::Overflow::Hidden;
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case Overflow::Auto:
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return Rml::Style::Overflow::Auto;
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case Overflow::Scroll:
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return Rml::Style::Overflow::Scroll;
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default:
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assert(false && "Unknown overflow.");
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return Rml::Style::Overflow::Visible;
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}
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}
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static Rml::Style::TextAlign to_rml(TextAlign text_align) {
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switch (text_align) {
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case TextAlign::Left:
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return Rml::Style::TextAlign::Left;
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case TextAlign::Right:
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return Rml::Style::TextAlign::Right;
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case TextAlign::Center:
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return Rml::Style::TextAlign::Center;
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case TextAlign::Justify:
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return Rml::Style::TextAlign::Justify;
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default:
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assert(false && "Unknown text align.");
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return Rml::Style::TextAlign::Left;
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}
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}
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Element::Element(Rml::Element *base) {
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assert(base != nullptr);
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@@ -75,14 +12,19 @@ Element::Element(Rml::Element *base) {
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}
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Element::Element(Element *parent, uint32_t events_enabled, Rml::String base_class) {
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assert(parent != nullptr);
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owner = true;
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this->owner = true;
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Rml::ElementPtr element = parent->base->GetOwnerDocument()->CreateElement(base_class);
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if (parent != nullptr) {
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base = parent->base->AppendChild(std::move(element));
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base = parent->base->AppendChild(parent->base->GetOwnerDocument()->CreateElement(base_class));
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if (parent->owner) {
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parent->add_child(this);
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if (parent->owner) {
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parent->add_child(this);
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}
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}
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else {
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base = element.release();
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orphaned = true;
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}
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register_event_listeners(events_enabled);
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@@ -92,7 +34,12 @@ Element::~Element() {
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children.clear();
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if (owner) {
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base->GetParentNode()->RemoveChild(base);
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if (orphaned) {
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delete base;
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}
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else {
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base->GetParentNode()->RemoveChild(base);
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}
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}
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}
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@@ -107,6 +54,9 @@ void Element::set_property(Rml::PropertyId property_id, const Rml::Property &pro
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if (animation.type == AnimationType::None) {
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base->SetProperty(property_id, property);
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// Only non-animated properties should be stored as part of the style.
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Style::set_property(property_id, property, animation);
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}
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else {
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const Rml::String property_name = Rml::StyleSheetSpecification::GetPropertyName(property_id);
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@@ -132,6 +82,22 @@ void Element::register_event_listeners(uint32_t events_enabled) {
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}
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}
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void Element::apply_style(Style *style) {
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for (auto it : style->property_map) {
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base->SetProperty(it.first, it.second);
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}
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}
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void Element::apply_styles() {
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apply_style(this);
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for (size_t i = 0; i < styles_active.size(); i++) {
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if (styles_active[i]) {
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apply_style(styles[i]);
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}
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}
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}
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void Element::ProcessEvent(Rml::Event &event) {
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// Events that are processed during any phase.
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switch (event.GetId()) {
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@@ -167,353 +133,29 @@ void Element::process_event(const Event &) {
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// Does nothing by default.
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}
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void Element::set_position(Position position) {
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switch (position) {
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case Position::Absolute:
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set_property(Rml::PropertyId::Position, Rml::Style::Position::Absolute);
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break;
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case Position::Relative:
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set_property(Rml::PropertyId::Position, Rml::Style::Position::Relative);
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break;
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default:
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assert(false && "Unknown position.");
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break;
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}
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void Element::clear_children() {
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children.clear();
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}
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void Element::set_left(float left, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::Left, Rml::Property(left, to_rml(unit)), animation);
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void Element::add_style(const std::string &style_name, Style *style) {
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assert(style_name_index_map.find(style_name) == style_name_index_map.end());
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style_name_index_map[style_name] = styles.size();
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styles.emplace_back(style);
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styles_active.push_back(false);
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}
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void Element::set_top(float top, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::Top, Rml::Property(top, to_rml(unit)), animation);
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}
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void Element::enable_style(const std::string &style_name, bool enable) {
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auto it = style_name_index_map.find(style_name);
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assert(it != style_name_index_map.end());
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void Element::set_right(float right, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::Right, Rml::Property(right, to_rml(unit)), animation);
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}
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styles_active[it->second] = enable;
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void Element::set_bottom(float bottom, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::Bottom, Rml::Property(bottom, to_rml(unit)), animation);
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}
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void Element::set_width(float width, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::Width, Rml::Property(width, to_rml(unit)), animation);
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}
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void Element::set_width_auto() {
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set_property(Rml::PropertyId::Width, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD));
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}
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void Element::set_height(float height, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::Height, Rml::Property(height, to_rml(unit)), animation);
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}
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void Element::set_height_auto() {
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set_property(Rml::PropertyId::Height, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD));
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}
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void Element::set_min_width(float width, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MinWidth, Rml::Property(width, to_rml(unit)), animation);
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}
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void Element::set_min_height(float height, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MinHeight, Rml::Property(height, to_rml(unit)), animation);
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}
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void Element::set_max_width(float width, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MaxWidth, Rml::Property(width, to_rml(unit)), animation);
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}
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void Element::set_max_height(float height, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MaxHeight, Rml::Property(height, to_rml(unit)), animation);
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}
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void Element::set_padding(float padding, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::PaddingLeft, Rml::Property(padding, to_rml(unit)), animation);
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set_property(Rml::PropertyId::PaddingTop, Rml::Property(padding, to_rml(unit)), animation);
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set_property(Rml::PropertyId::PaddingRight, Rml::Property(padding, to_rml(unit)), animation);
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set_property(Rml::PropertyId::PaddingBottom, Rml::Property(padding, to_rml(unit)), animation);
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}
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void Element::set_padding_left(float padding, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::PaddingLeft, Rml::Property(padding, to_rml(unit)), animation);
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}
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void Element::set_padding_top(float padding, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::PaddingTop, Rml::Property(padding, to_rml(unit)), animation);
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}
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void Element::set_padding_right(float padding, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::PaddingRight, Rml::Property(padding, to_rml(unit)), animation);
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}
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void Element::set_padding_bottom(float padding, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::PaddingBottom, Rml::Property(padding, to_rml(unit)), animation);
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}
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void Element::set_margin(float margin, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MarginLeft, Rml::Property(margin, to_rml(unit)), animation);
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set_property(Rml::PropertyId::MarginTop, Rml::Property(margin, to_rml(unit)), animation);
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set_property(Rml::PropertyId::MarginRight, Rml::Property(margin, to_rml(unit)), animation);
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set_property(Rml::PropertyId::MarginBottom, Rml::Property(margin, to_rml(unit)), animation);
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}
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void Element::set_margin_left(float margin, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MarginLeft, Rml::Property(margin, to_rml(unit)), animation);
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}
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void Element::set_margin_top(float margin, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MarginTop, Rml::Property(margin, to_rml(unit)), animation);
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}
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void Element::set_margin_right(float margin, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MarginRight, Rml::Property(margin, to_rml(unit)), animation);
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}
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void Element::set_margin_bottom(float margin, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::MarginBottom, Rml::Property(margin, to_rml(unit)), animation);
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}
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void Element::set_border_width(float width, Unit unit, Animation animation) {
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Rml::Property property(width, to_rml(unit));
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set_property(Rml::PropertyId::BorderTopWidth, property, animation);
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set_property(Rml::PropertyId::BorderBottomWidth, property, animation);
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set_property(Rml::PropertyId::BorderLeftWidth, property, animation);
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set_property(Rml::PropertyId::BorderRightWidth, property, animation);
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}
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void Element::set_border_left_width(float width, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::BorderLeftWidth, Rml::Property(width, to_rml(unit)), animation);
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}
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void Element::set_border_top_width(float width, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::BorderTopWidth, Rml::Property(width, to_rml(unit)), animation);
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}
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void Element::set_border_right_width(float width, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::BorderRightWidth, Rml::Property(width, to_rml(unit)), animation);
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}
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void Element::set_border_bottom_width(float width, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::BorderBottomWidth, Rml::Property(width, to_rml(unit)), animation);
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}
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void Element::set_border_radius(float radius, Unit unit, Animation animation) {
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Rml::Property property(radius, to_rml(unit));
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set_property(Rml::PropertyId::BorderTopLeftRadius, property, animation);
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set_property(Rml::PropertyId::BorderTopRightRadius, property, animation);
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set_property(Rml::PropertyId::BorderBottomLeftRadius, property, animation);
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set_property(Rml::PropertyId::BorderBottomRightRadius, property, animation);
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}
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void Element::set_border_top_left_radius(float radius, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::BorderTopLeftRadius, Rml::Property(radius, to_rml(unit)), animation);
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}
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void Element::set_border_top_right_radius(float radius, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::BorderTopRightRadius, Rml::Property(radius, to_rml(unit)), animation);
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}
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void Element::set_border_bottom_left_radius(float radius, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::BorderBottomLeftRadius, Rml::Property(radius, to_rml(unit)), animation);
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}
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void Element::set_border_bottom_right_radius(float radius, Unit unit, Animation animation) {
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set_property(Rml::PropertyId::BorderBottomRightRadius, Rml::Property(radius, to_rml(unit)), animation);
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}
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void Element::set_background_color(const Color &color, Animation animation) {
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Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
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set_property(Rml::PropertyId::BackgroundColor, property, animation);
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}
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void Element::set_border_color(const Color &color, Animation animation) {
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Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
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set_property(Rml::PropertyId::BorderTopColor, property, animation);
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set_property(Rml::PropertyId::BorderBottomColor, property, animation);
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set_property(Rml::PropertyId::BorderLeftColor, property, animation);
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set_property(Rml::PropertyId::BorderRightColor, property, animation);
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}
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void Element::set_border_left_color(const Color &color, Animation animation) {
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Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
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set_property(Rml::PropertyId::BorderLeftColor, property, animation);
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}
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void Element::set_border_top_color(const Color &color, Animation animation) {
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Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
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set_property(Rml::PropertyId::BorderTopColor, property, animation);
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}
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void Element::set_border_right_color(const Color &color, Animation animation) {
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Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
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set_property(Rml::PropertyId::BorderRightColor, property, animation);
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}
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void Element::set_border_bottom_color(const Color &color, Animation animation) {
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Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
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set_property(Rml::PropertyId::BorderBottomColor, property, animation);
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}
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void Element::set_color(const Color &color, Animation animation) {
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Rml::Property property(Rml::Colourb(color.r, color.g, color.b, color.a), Rml::Unit::COLOUR);
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set_property(Rml::PropertyId::Color, property, animation);
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}
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void Element::set_cursor(Cursor cursor) {
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switch (cursor) {
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case Cursor::None:
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assert(false && "Unimplemented.");
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break;
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case Cursor::Pointer:
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set_property(Rml::PropertyId::Cursor, Rml::Property("pointer", Rml::Unit::STRING));
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break;
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default:
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assert(false && "Unknown cursor.");
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break;
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}
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}
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void Element::set_opacity(float opacity, Animation animation) {
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set_property(Rml::PropertyId::Opacity, Rml::Property(opacity, Rml::Unit::NUMBER), animation);
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}
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void Element::set_display(Display display) {
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switch (display) {
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case Display::Block:
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set_property(Rml::PropertyId::Display, Rml::Style::Display::Block);
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break;
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case Display::Flex:
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set_property(Rml::PropertyId::Display, Rml::Style::Display::Flex);
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break;
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default:
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assert(false && "Unknown display.");
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break;
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}
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}
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void Element::set_justify_content(JustifyContent justify_content) {
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switch (justify_content) {
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case JustifyContent::FlexStart:
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set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::FlexStart);
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break;
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case JustifyContent::FlexEnd:
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set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::FlexEnd);
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break;
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case JustifyContent::Center:
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set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::Center);
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break;
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case JustifyContent::SpaceBetween:
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set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceBetween);
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break;
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case JustifyContent::SpaceAround:
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set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceAround);
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break;
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case JustifyContent::SpaceEvenly:
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set_property(Rml::PropertyId::JustifyContent, Rml::Style::JustifyContent::SpaceEvenly);
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break;
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default:
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assert(false && "Unknown justify content.");
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break;
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}
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}
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void Element::set_flex_grow(float grow, Animation animation) {
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set_property(Rml::PropertyId::FlexGrow, Rml::Property(grow, Rml::Unit::NUMBER), animation);
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}
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void Element::set_flex_shrink(float shrink, Animation animation) {
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set_property(Rml::PropertyId::FlexShrink, Rml::Property(shrink, Rml::Unit::NUMBER), animation);
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}
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void Element::set_flex_basis_auto() {
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set_property(Rml::PropertyId::FlexBasis, Rml::Property(Rml::Style::FlexBasis::Type::Auto, Rml::Unit::KEYWORD));
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}
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void Element::set_flex_basis_percentage(float basis, Animation animation) {
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set_property(Rml::PropertyId::FlexBasis, Rml::Property(basis, Rml::Unit::PERCENT), animation);
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}
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|
||||
void Element::set_flex(float grow, float shrink, Animation animation) {
|
||||
set_flex_grow(grow, animation);
|
||||
set_flex_shrink(shrink, animation);
|
||||
set_flex_basis_auto();
|
||||
}
|
||||
|
||||
void Element::set_flex(float grow, float shrink, float basis_percentage, Animation animation) {
|
||||
set_flex_grow(grow, animation);
|
||||
set_flex_shrink(shrink, animation);
|
||||
set_flex_basis_percentage(basis_percentage, animation);
|
||||
}
|
||||
|
||||
void Element::set_flex_direction(FlexDirection flex_direction) {
|
||||
switch (flex_direction) {
|
||||
case FlexDirection::Row:
|
||||
set_property(Rml::PropertyId::FlexDirection, Rml::Style::FlexDirection::Row);
|
||||
break;
|
||||
case FlexDirection::Column:
|
||||
set_property(Rml::PropertyId::FlexDirection, Rml::Style::FlexDirection::Column);
|
||||
break;
|
||||
default:
|
||||
assert(false && "Unknown flex direction.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Element::set_align_items(AlignItems align_items) {
|
||||
set_property(Rml::PropertyId::AlignItems, to_rml(align_items));
|
||||
}
|
||||
|
||||
void Element::set_overflow(Overflow overflow) {
|
||||
set_property(Rml::PropertyId::OverflowX, to_rml(overflow));
|
||||
set_property(Rml::PropertyId::OverflowY, to_rml(overflow));
|
||||
}
|
||||
|
||||
void Element::set_overflow_x(Overflow overflow) {
|
||||
set_property(Rml::PropertyId::OverflowX, to_rml(overflow));
|
||||
}
|
||||
|
||||
void Element::set_overflow_y(Overflow overflow) {
|
||||
set_property(Rml::PropertyId::OverflowY, to_rml(overflow));
|
||||
}
|
||||
|
||||
void Element::set_font_size(float size, Unit unit, Animation animation) {
|
||||
set_property(Rml::PropertyId::FontSize, Rml::Property(size, to_rml(unit)), animation);
|
||||
}
|
||||
|
||||
void Element::set_letter_spacing(float spacing, Unit unit, Animation animation) {
|
||||
set_property(Rml::PropertyId::LetterSpacing, Rml::Property(spacing, to_rml(unit)), animation);
|
||||
}
|
||||
|
||||
void Element::set_line_height(float height, Unit unit, Animation animation) {
|
||||
set_property(Rml::PropertyId::LineHeight, Rml::Property(height, to_rml(unit)), animation);
|
||||
}
|
||||
|
||||
void Element::set_font_style(FontStyle style) {
|
||||
switch (style) {
|
||||
case FontStyle::Normal:
|
||||
set_property(Rml::PropertyId::FontStyle, Rml::Style::FontStyle::Normal);
|
||||
break;
|
||||
case FontStyle::Italic:
|
||||
set_property(Rml::PropertyId::FontStyle, Rml::Style::FontStyle::Italic);
|
||||
break;
|
||||
default:
|
||||
assert(false && "Unknown font style.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Element::set_font_weight(uint32_t weight, Animation animation) {
|
||||
set_property(Rml::PropertyId::FontWeight, Rml::Style::FontWeight(weight), animation);
|
||||
apply_styles();
|
||||
}
|
||||
|
||||
void Element::set_text(const std::string &text) {
|
||||
base->SetInnerRML(text);
|
||||
}
|
||||
|
||||
void Element::set_text_align(TextAlign text_align) {
|
||||
set_property(Rml::PropertyId::TextAlign, to_rml(text_align));
|
||||
}
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user