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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-05 19:28:36 -04:00
Changes to fix compilation on linux
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@@ -39,7 +39,7 @@ extern "C" void recomp_powf(uint8_t* rdram, recomp_context* ctx) {
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float a = _arg<0, float>(rdram, ctx);
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float b = ctx->f14.fl; //_arg<1, float>(rdram, ctx);
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_return(ctx, std::powf(a, b));
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_return(ctx, std::pow(a, b));
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}
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extern "C" void recomp_get_target_framerate(uint8_t* rdram, recomp_context* ctx) {
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