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https://github.com/Zelda64Recomp/Zelda64Recomp
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Changes to fix compilation on linux
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@@ -68,7 +68,7 @@ struct TextureHandle {
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std::unique_ptr<RT64::RenderDescriptorSet> set;
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};
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std::vector<char> read_file(const std::filesystem::path& filepath) {
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static std::vector<char> read_file(const std::filesystem::path& filepath) {
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std::vector<char> ret{};
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std::ifstream input_file{ filepath, std::ios::binary };
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