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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-09-04 10:51:25 -04:00
update rumble on vi thread
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@@ -17,6 +17,7 @@
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#include "rt64_layer.h"
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#include "recomp.h"
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "rsp.h"
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struct SpTaskAction {
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@@ -169,6 +170,9 @@ void vi_thread_func() {
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}
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}
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}
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// TODO move recomp code out of ultramodern.
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recomp::update_rumble();
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}
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}
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