Update RT64 and refactor RT64 handling

This commit is contained in:
Mr-Wiseguy
2024-04-14 15:59:42 -04:00
parent c9f5786eec
commit b334c677b9
10 changed files with 277 additions and 346 deletions
+1 -1
View File
@@ -243,7 +243,7 @@ public:
// Create vertex buffer for the screen drawer (full-screen triangle).
screen_vertex_buffer_size_ = sizeof(Rml::Vertex) * 3;
screen_vertex_buffer_ = render_context->device->createBuffer(RT64::RenderBufferDesc::UploadBuffer(screen_vertex_buffer_size_));
screen_vertex_buffer_ = render_context->device->createBuffer(RT64::RenderBufferDesc::VertexBuffer(screen_vertex_buffer_size_, RT64::RenderHeapType::UPLOAD));
Rml::Vertex *vertices = (Rml::Vertex *)(screen_vertex_buffer_->map());
const Rml::Colourb white(255, 255, 255, 255);
vertices[0] = Rml::Vertex{ Rml::Vector2f(-1.0f, 1.0f), white, Rml::Vector2f(0.0f, 0.0f) };