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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-09 23:02:03 -04:00
1.0.1 Hotfixes (#190)
* Fixed bug with autosaving where some flags weren't updated in the save buffer * Display message boxes for RT64 initialization errors * Bump version number to 1.0.1
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@@ -6,7 +6,7 @@
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#include "nfd.h"
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#include <filesystem>
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std::string version_number = "v1.0.0";
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std::string version_number = "v1.0.1";
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Rml::DataModelHandle model_handle;
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bool mm_rom_valid = false;
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@@ -8,6 +8,7 @@
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_game.h"
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#include "recomp_config.h"
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#include "ui_rml_hacks.hpp"
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#include "concurrentqueue.h"
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@@ -1464,5 +1465,5 @@ recomp::Menu recomp::get_current_menu() {
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}
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void recomp::message_box(const char* msg) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", msg, nullptr);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, recomp::program_name.data(), msg, nullptr);
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}
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