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https://github.com/Zelda64Recomp/Zelda64Recomp
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Fix arm64 building and X11 conflicts (#214)
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+4
-5
@@ -20,14 +20,13 @@
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// ----------------------------------------------------------------------
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#include <cstdint>
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#define ARCHITECTURE_AMD64
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#if defined(__x86_64__) || defined(_M_X64)
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#define ARCHITECTURE_SUPPORTS_SSE4_1 1
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#if defined(ARCHITECTURE_AMD64)
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#include <nmmintrin.h>
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using v128 = __m128i;
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#elif defined(ARCHITECTURE_ARM64)
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#include <sse2neon.h>
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#elif defined(__aarch64__) || defined(_M_ARM64)
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#define ARCHITECTURE_SUPPORTS_SSE4_1 1
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#include "sse2neon.h"
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using v128 = __m128i;
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#endif
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