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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-23 09:30:01 -04:00
Added recomp runtime library and portultra, MM initial boot
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+38
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#include "../portultra/multilibultra.hpp"
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#include "recomp.h"
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extern "C" void osViSetYScale_recomp(uint8_t* rdram, recomp_context * ctx) {
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;
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}
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extern "C" void osViSetXScale_recomp(uint8_t* rdram, recomp_context * ctx) {
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;
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}
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extern "C" void osCreateViManager_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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}
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extern "C" void osViBlack_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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}
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extern "C" void osViSetSpecialFeatures_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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}
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extern "C" void osViGetCurrentFramebuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
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ctx->r2 = (gpr)(int32_t)osViGetCurrentFramebuffer();
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}
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extern "C" void osViGetNextFramebuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
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ctx->r2 = (gpr)(int32_t)osViGetNextFramebuffer();
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}
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extern "C" void osViSwapBuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
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osViSwapBuffer(rdram, (int32_t)ctx->r4);
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}
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extern "C" void osViSetMode_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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}
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